Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Sigmund Freud, The Interpretation of Dreams |
Reading |
3) |
Victor Shklovsky, ‘Art as Technique’ |
Reading |
4) |
Ferdinand de Saussure, Course in General Linguistics |
Reading |
5) |
Roland Barthes, ‘From Work to Text’ |
Reading |
6) |
Paul Ricoeur, ‘Phenomenology and Theory of Literature’ |
Reading |
7) |
V. N. Vološinov, ‘Marxism and the Philosophy of Language’ |
Reading |
8) |
Review |
|
9) |
M.M. Bakhtin, ‘Discourse in the Novel’ |
Reading |
10) |
M.M. Bakhtin, ‘Discourse in the Novel’ |
Reading |
11) |
Louis Althusser, ‘Ideology and the State’ |
Reading |
12) |
Michel Foucault, ‘The Order of Discourse’ |
Reading |
13) |
Elaine Showalter, ‘Towards a Feminist Poetics’ |
Reading |
14) |
Bell Hooks, ‘Postmodern Blackness’ |
Reading |
15) |
Final |
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16) |
Final |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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