FTV4968 Making of a Movie A to ZBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV4968 Making of a Movie A to Z Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ARYA SU ALTIOKLAR
Course Lecturer(s): Instructor ARYA SU ALTIOKLAR
Recommended Optional Program Components: none
Course Objectives: This course aims to teach the students all stages of film production through personal practice.

Learning Outcomes

The students who have succeeded in this course;
1. Identify the terms of film production
2. Gains the ability to write a script
3. Will be able to work in the preproduction, shooting and postproduction stages
4. Will be able to use the tools and digital programs necessary for film production
5. Gain a critical view towards film production in general and personal work

Course Content

The students will produce a short film, of which all the stages are their own work. Before the preproduction, the necessary techniques will be thought with the help of an exemplary scenario and relevant homework.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Stages of making a movie: Preproduction, production, postproduction Preproduction: Developing the script, choosing the film crew, the production designing, the acting style, the structure of the editing, the casting, contracts, public relations, the financial structure, the shooting schedule Production: the shooting, scenes, takes, camera angels, movements, lenses, the lighting, cranes, special effects Postproduction: the editing, the sound design, sound effets, film music, premixing, final mix, computerised graphic imaging, visuel effects, color correction, printing Homework 1: Reading a scenario
2) The scenario: Idea, story, scenario Idea: Explanation of the terms; the idea, the controlling idea and the logline, through the given script as H.W.1 Story: Explanation of the terms; the inciting event, turning points, the climax, solution, ending, through the given script as H.W.1 Scenario: Explanation of the terms; the synopsis,the treatment and the scenario, through the given script as H.W.1 Homework 2: Character analysis of a given script Homework 1: Reading a scenario
3) Character: Criticism of homework 2, the story of the character, development of a character Criticism of homework 2: Q&A and analysis of homework 2 The story of the character: Who’s story? The interior and the exterior conflict? Development of a character: The social background, psychological analysis, personality, star sign, choices under pressure Homework 3: Writing a scenario on a given story of a given character Homework 2: Character analysis of a given script
4) Writing a scenario: Criticism of homework 3, the controlling idea & the end, the synopsis Criticism of homework 3: Q&A and analysis of the scripts of students The controlling idea & the end: The importance of the logline, the controlling idea and its influence on the ending of the story The synopsis: Rewriting the synopsis in the classroom with the students by implanting the inciting event, turning points, conflicts, climax, solution and ending Homework 4: Rewriting the treatment Homework 3: Writing a scenario on a given story of a given character
5) Development of a scenario: Criticism of homework 4, the treatment, development of the character Criticism of homework 4: Q&A and the analysis of the treatments of students The treatment: Rewriting the treatment in the classroom with the students by implanting the inciting event, turning points, conflicts, climax, solution and ending Development of the character: The effects of the social background, psychological analysis, personality, star sign, choices under pressure of the character on rewriting the treatment Homework 5: Rewriting the script Homework 4: Rewriting the treatment
6) The style: Criticism of homework 5, audio visual style, acting style & casting Criticism of homework 5: Q&A and analysis of the scripts of students, thus choosing the best Audio visual style: The sound ambiance, sound recording, sound effects, score music, camera angels, lenses, movements, lighting, colors, production design, set decoration, costumes, make-up, special effects, computer generated images etc. Acting style & casting: Classic, comedy, drama, grotesque, method, minimalist, over acting etc. audition to choose the right guy. Homework 6: Description of a film crew and distribution of the duties among the students and start of the preproduction Homework 5: Rewriting the script
7) Preproduction: Criticism of homework 6, storyboard, shooting schedule Criticism of homework 6: Checking if the whole requirement of the production is well done Storyboard: How to prepare a storyboard, cutting the scene into takes Shooting schedule: How to prepare a shooting schedule Homework 6: Description of a film crew and distribution of the duties among the students and start of the preproduction
8) Shooting: Shooting, shooting, shooting Shooting: Preparation of the set: production design, decoration, costumes, make-up, lighting, camera position, lenses, movements, cranes, vehicles Shooting: Preparation of the actors: rehearsal, costumes, make-up Shooting: Preparation of the next scene to be shot
9) Shooting: Shooting, shooting, shooting Shooting: Preparation of the set: production design, decoration, costumes, make-up, lighting, camera position, lenses, movements, cranes, vehicles, Shooting: Preparation of the actors: rehearsal, costumes, make-up, Shooting: Preparation of the next scene
10) Postproduction: Editing, editing, editing Editing: Audio visual editing Editing: Creating and editing the computer generated images (CGI) Editing: Dramatic structure
11) Postproduction: Editing, editing, editing Editing: Audio visual editing Editing: Creating and editing the computer generated images (CGI) Editing: Dramatic structure
12) Postproduction: Revision, sound design, final mixing & print copy Revision: A last look to the picture Sound design: dialog, sound effects, ambiance, sound tracks Final mixing & print copy: The ultimate steps
13) Postproduction: Revision, sound design, final mixing & print copy Revision: A last look to the picture Sound design: dialog, sound effects, ambiance, sound tracks Final mixing & print copy: The ultimate steps
14) Screening: Watching the product, criticizing the product, guidance Watching the product: Feeling the baby Criticizing the product: Auto critics first Guidance: Scoring the students and guidance according their skills and behavior

Sources

Course Notes / Textbooks: yok - none
References: yok - none

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Application 3 % 15
Homework Assignments 6 % 30
Project 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 5 15
Study Hours Out of Class 14 2 28
Project 1 15 15
Homework Assignments 6 3 18
Total Workload 118

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.