FTV4966 Cinema and Dramaturgy IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV4966 Cinema and Dramaturgy II Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NİLAY ULUSOY
Recommended Optional Program Components: None
Course Objectives: The main goal of this course is to explore the concept of identification and discuss the aesthetic values produced from different cinematic perspectives.

Learning Outcomes

The students who have succeeded in this course;
1. Will be able to develop dramaturgical perspective
2. Will be able to discuss the concept of identification and spectator
3. İdentify theories about gaze and film aesthetics
4. Will be able to discuss the relationship between the concept of identification and the political

Course Content

Relationship between gaze and identification will be elaborated through the works of Aristotle, Brecht, Lacan and Mulvey.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Identification theories
2) Exploring identification with selected films Watching the following films: - Play it again, Sam - Being John Malkovich - Hayallerim Aşkım ve Sen
3) Identification and Aristotle's theoratical writings, discussing on catharsis concept
4) the politics of representation and identification in the genre melodrama
5) The process of identification in melodramas. Analysis of Dougles Sirk's film 'Imıtation of Life'
6) Exploring of Metz's thought in terms of Lacan's concept of the mirror stage Readings on Lacan and Metz
7) Elaborating the concept of identification and analysing a film though the concept.
8) Yabancılaşma ve Brehtyen Estetik
9) The impact of Brecht on Godard Film Screening; Le Mepris by Godard
10) Impacts of Brechtian structure on cinema Watching Lars von Trier's Dogville
11) The masculine gaze and identification in cinema, Laura Mulvey readings Watching Hitchcock's Rear Window
12) Identification and queer cinema Watching Almadovar's Todo Sobre mi Madre
13) Hybrid identities, identification and accented cinema
14) General overview and analysis over films

Sources

Course Notes / Textbooks:
References: 1. An Accented Cinema, Naficy, 2001
2. Bertolt Brecht, Lellis, 1982Brecht'i Anlamak, Benjamin, 2004
3. Melodram ve Anlam, Klinger, 1994
4. Film theories, A. Dudley, 2000
5. Poetica, Aristoteles, 2011
6. Visual Pleasure and Narrative Cinema, Mulvey
7. Narration in Fiction Film, Bordwell, 1985

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 8 5 40
Homework Assignments 1 10 10
Midterms 1 15 15
Final 1 20 20
Total Workload 127

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.