DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC3091 | Readings in Urban Studies | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor İLHAN ZEYNEP KARAKILIÇ |
Recommended Optional Program Components: | "." |
Course Objectives: | In this course, students will learn about walking as a sociological method and the transformation of Istanbul after 1950s, but especially after 1980s with the effects of neoliberal economic policies implemented in Turkey. The course is not only related with İstanbul or urban sociology but also walking, experiencing and using this experience as a source for sociological imagination. In this respect, active participation in the class requires at least weekly 2-3 hours walks in İstanbul. Throughout the course, it is aimed to show students the ways of understanding transformation of İstanbul and its residents while they are strolling in the city. The course aims to introduce students the concepts such as walking as a method, urbanization, urban transformation, urban renewal, displacement, and differentiation. |
The students who have succeeded in this course; Students' achievements at the end of this course will be: 1. To understand what walking as a sociological method is, 2. To learn about the transformation of urban space with the example of İstanbul 3. To see how Istanbul is affected by globalization economically and spatially 4. To understand important urban sociology readings 5. To increase capacity for sociological imagination in the urban context. |
In this course, students will learn about walking as a sociological method and the transformation of Istanbul after 1950s, but especially after 1980s with the effects of neoliberal economic policies implemented in Turkey. |
Week | Subject | Related Preparation |
1) | Orientation | |
2) | Walking as a sociological method 1 | |
3) | Walking as a sociological method 2 | |
4) | Walking as a sociological method 3 | |
5) | Walking as a sociological method 4 | |
6) | Neighborhood as a community | |
7) | Producing Urban Space | |
8) | Modernization of İstanbul | |
8) | Modernization of İstanbul | |
8) | Modernization of İstanbul | |
9) | Globalization of İstanbul | |
10) | Change in İstanbul 1 | |
11) | Change in İstanbul 2 | |
12) | Change in İstanbul 3 | |
13) | Change in İstanbul 4 | |
14) | Overview and Discussion |
Course Notes / Textbooks: | 1. Week: Meeting with the class and examining the course syllabus Mills, C.W. (1959). “Appendix: On Intellectual Craftsmanship” in the Sociological Imagination. Oxford: Oxford University Press. Pp. 195-227. 2. Week: Walking as a sociological method 1 O’Neill, M. and B. Roberts (2020). “Methods on the Move: Moving Methods”, “Theorising Walking in the Sociological Imagination” in Walking Methods, Research on the Move. New York: Routledge. Pp. 13-71 3. Week: Walking as a sociological method 2 Wang, T. (2012). “Writing live fieldnotes: Towards a more open ethnography”. Ethnography Matters. https://ethnographymatters.net/blog/2012/08/02/writing-live-fieldnotes-towards-a-more-open-ethnography/ Middleton, J. (2010). “Sense and the city: Exploring the Embodied Geographies of Urban Walking”, Social and Cultural Geography, 11(6):575-596. 4.Week: Walking as a sociological method 3 Jung, Y. (2014). “Mindful walking: The serendipitous journey of community-based ethnography”, Qualitative Inquiry, 20(5), 621-627. Kusenbach, M. (2003). “Street phenomenology”, Ethnography, 4(3):455-485. 5. Week: Walking as a sociological method 4 Svensson M. (2021): “Walking in the historic neighbourhoods of Beijing: walking as an embodied encounter with heritage and urban developments”, International Journal of Heritage Studies, 27(8): 792-805. Berardi, L. (2021). Neighborhood wisdom: an ethnographic study of localized street knowledge. Qualitative Sociology, 44(1), 103-124. 6. Neighborhood and Community Jacobs, J. (2013). “The Uses of City Neighborhoods” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 50-58 7. Producing Urban Space Harvey, D. (2013) “The Urban Process under Capitalism: A Framework for Analysis” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 100-108. Logan, J. and H. Molotch (2013). “The City as a Growth Machine” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 109-118. 8 . Modernization of İstanbul Tekeli, İ. (2010). “The Story of İstanbul’s Modernization”, Architectural Design, 80(1):32-39. Karpat, K. (2004). “The Genesis of the Gecekondu: Rural Migration and Urbanization (1976)”, European Journal of Turkish Studies.1-16. 9.Week: Globalization of İstanbul Keyder, Ç. (1999). “The Setting”. In "İstanbul, Between the Global and the Local" edited by Keyder. New York: Rowman and Littlefield Publishers. Pp. 1-28. Erder, S. (1999). “Where do you hail from?". In "İstanbul, Between the Global and the Local", edited by Ç. Keyder. New York: Rowman and Littlefield Publishers. Pp 161-171. 10.Week: Change in Istanbul 1 Kuyucu, T. and Ö. Ünsal (2009). “‘Urban Transformation’ as State-led Property Transfer: An Analysis of Two Cases of Urban Renewal in Istanbul", Urban Studies, 47(7): 1479-1499. 11. Week: Change in İstanbul 2 Bartu-Candan, A. and B. Kolluoğlu (2008). “Emerging Spaces of Neoliberalism: a Gated Town and a Public Housing Project in İstanbul”, New Perspectives in Turkey, 39: 5-46. 12. Week: Change in İstanbul 3 Mills, A. (2006). “Boundaries of the nation in the space of the urban: landscape and social memory in Istanbul”, Cultural Geographies, 13: 367-394. 13. Week: Change in İstanbul 4 Erbaş, A.E. (2019). “Cultural Heritage Conservation and Culture-Led Tourism Conflict Within the Historic Site in Beyoğlu, İstanbul”, Sustainable Development and Planning, 10:647-659. Walton, J.F. (2021). “Silhouettes and Submersions: Istanbul's Past from Above and Below”, Journal of the Ottoman and Turkish Studies Association, 8(1):11-22. s notu yoktur. |
References: | 1. Week: Meeting with the class and examining the course syllabus Mills, C.W. (1959). “Appendix: On Intellectual Craftsmanship” in the Sociological Imagination. Oxford: Oxford University Press. Pp. 195-227. 2. Week: Walking as a sociological method 1 O’Neill, M. and B. Roberts (2020). “Methods on the Move: Moving Methods”, “Theorising Walking in the Sociological Imagination” in Walking Methods, Research on the Move. New York: Routledge. Pp. 13-71 3. Week: Walking as a sociological method 2 Wang, T. (2012). “Writing live fieldnotes: Towards a more open ethnography”. Ethnography Matters. https://ethnographymatters.net/blog/2012/08/02/writing-live-fieldnotes-towards-a-more-open-ethnography/ Middleton, J. (2010). “Sense and the city: Exploring the Embodied Geographies of Urban Walking”, Social and Cultural Geography, 11(6):575-596. 4.Week: Walking as a sociological method 3 Jung, Y. (2014). “Mindful walking: The serendipitous journey of community-based ethnography”, Qualitative Inquiry, 20(5), 621-627. Kusenbach, M. (2003). “Street phenomenology”, Ethnography, 4(3):455-485. 5. Week: Walking as a sociological method 4 Svensson M. (2021): “Walking in the historic neighbourhoods of Beijing: walking as an embodied encounter with heritage and urban developments”, International Journal of Heritage Studies, 27(8): 792-805. Berardi, L. (2021). Neighborhood wisdom: an ethnographic study of localized street knowledge. Qualitative Sociology, 44(1), 103-124. 6. Neighborhood and Community Jacobs, J. (2013). “The Uses of City Neighborhoods” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 50-58 7. Producing Urban Space Harvey, D. (2013) “The Urban Process under Capitalism: A Framework for Analysis” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 100-108. Logan, J. and H. Molotch (2013). “The City as a Growth Machine” in The Urban Sociology Reader by J. Lin and C. Mele London: Routledge. Pp. 109-118. 8 . Modernization of İstanbul Tekeli, İ. (2010). “The Story of İstanbul’s Modernization”, Architectural Design, 80(1):32-39. Karpat, K. (2004). “The Genesis of the Gecekondu: Rural Migration and Urbanization (1976)”, European Journal of Turkish Studies.1-16. 9.Week: Globalization of İstanbul Keyder, Ç. (1999). “The Setting”. In "İstanbul, Between the Global and the Local" edited by Keyder. New York: Rowman and Littlefield Publishers. Pp. 1-28. Erder, S. (1999). “Where do you hail from?". In "İstanbul, Between the Global and the Local", edited by Ç. Keyder. New York: Rowman and Littlefield Publishers. Pp 161-171. 10.Week: Change in Istanbul 1 Kuyucu, T. and Ö. Ünsal (2009). “‘Urban Transformation’ as State-led Property Transfer: An Analysis of Two Cases of Urban Renewal in Istanbul", Urban Studies, 47(7): 1479-1499. 11. Week: Change in İstanbul 2 Bartu-Candan, A. and B. Kolluoğlu (2008). “Emerging Spaces of Neoliberalism: a Gated Town and a Public Housing Project in İstanbul”, New Perspectives in Turkey, 39: 5-46. 12. Week: Change in İstanbul 3 Mills, A. (2006). “Boundaries of the nation in the space of the urban: landscape and social memory in Istanbul”, Cultural Geographies, 13: 367-394. 13. Week: Change in İstanbul 4 Erbaş, A.E. (2019). “Cultural Heritage Conservation and Culture-Led Tourism Conflict Within the Historic Site in Beyoğlu, İstanbul”, Sustainable Development and Planning, 10:647-659. Walton, J.F. (2021). “Silhouettes and Submersions: Istanbul's Past from Above and Below”, Journal of the Ottoman and Turkish Studies Association, 8(1):11-22. |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 1 | % 20 |
Field Work | 5 | % 25 |
Homework Assignments | 1 | % 15 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Field Work | 2 | 2 | 4 |
Study Hours Out of Class | 14 | 4 | 56 |
Presentations / Seminar | 1 | 10 | 10 |
Project | 1 | 30 | 30 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |