DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ENM3004 | Human Capital and Leadership | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. CİHANGİR GÜMÜŞTAŞ |
Recommended Optional Program Components: | N/A |
Course Objectives: | This course will provide general information about HRM functions and their importance on organization’s overall performance. Leadership is also important for managing human capital in organizations. During the course features of leadership and basic leadership theories will be explained. By focusing on strategic, operational and administrative roles of human resource management, students will acquire critical knowledge of the changing nature of issues facing their most important organizational asset: human capital. Theories of leadership, power and leadership and different leadership styles will be also discussed during the ccourse. |
The students who have succeeded in this course; The students who have succeeded in this course; -Explain the effect of effective human resources management on organizational strategies and performance. -Understand human resource planning, recruitment, selection and placement functions. -Gain awareness about the importance of lifelong learning skills and the importance of learning and development activities in organizations. -Explain the importance of performance evaluation methods and performance management and understand the importance of individual and team performance. -Explain the factors affecting compensation management and rewarding, and different compensation management systems. - Understands the importance of career management for employees and organizations, explains the impact of entrepreneurship, change and innovation on their career. - Understand differences among the concept of leadership, management, ethics and power, and the relationship between each other. - Understand and compares different leadership approaches and styles. |
During the course firstly new researches about human capital and leadership will be discussed. Human capital management process and its effect on strategic goals of organization will be explained. The course will address all the functions of Human Resource Management that are; planning, recruitment, selection, training and development, performance management, career and talent management and compensation systems. Leadership and power, important theories about the leadership will be also discussed during the course |
Week | Subject | Related Preparation |
1) | Introduction -Global Human Capital Trends | N/A |
2) | Introduction to Human Resource Management | Textbooks and presentations |
3) | Human Resource Planning | Textbooks and presentations |
4) | Selection and Placement | Textbooks and presentations |
5) | Training and Development Management | Textbooks and presentations |
6) | Performance Management | Textbooks and presentations |
7) | Rewarding and Compensation Management | Textbooks and presentations |
8) | Rewarding and Compensation Management | Textbooks and presentations |
9) | Career and Talent Management | Textbooks and presentations |
10) | Career and talent management | Textbooks and presentations |
11) | Introduction to Leadership | Textbooks and presentations |
12) | Leadership Theories 1 | Textbooks and presentations |
13) | Leadership Theories 2 | Textbooks and presentations |
14) | Leadership Theories and General Review | Textbooks and presentations |
Course Notes / Textbooks: | 1. Gary Dessler, Human Resource Management, Prentice Hall, 13th edition, 2013. 2. Peter G. Northouse, Leadership: Theory and Practice, 6th edition, 2013 |
References: | Yok - N/A |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Study Hours Out of Class | 14 | 70 |
Project | 11 | 33 |
Midterms | 6 | 18 |
Paper Submission | 1 | 2 |
Final | 1 | 3 |
Total Workload | 168 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |