Week |
Subject |
Related Preparation |
1) |
Introduction to Operations Management and Productivity |
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2) |
Operations Strategy in a Global Environment
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3) |
Design of Goods and Services
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4) |
Process Strategy |
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5) |
Capacity and Constraint Management |
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6) |
Location Strategies – Basic Methods |
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7) |
Location Strategies through Multi-Attribute Decision-Making Methods |
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8) |
Mid Term |
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9) |
Layout Strategies – I
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10) |
Layout Strategies – II & Managing Quality |
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11) |
Lean Operations |
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12) |
Human Resources, Job Design, and Work Measurement
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13) |
Maintenance and Reliability |
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14) |
Term Project Presentations |
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Course Notes / Textbooks: |
Heizer, J., Render, B., Munson, C. (2009). Principles of Operations Management: Sustainability and Supply Chain Management, 10th Edition, Pearson, Essex, England. ISBN-10: 1-292-15301-6.
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References: |
Stevenson, W.J. (2015). Operations Management, 12th Edition, Mc-Graw Hill, New York, USA. ISBN: 978-0-07-802410-8.
Nahmias, S., Lennon Olsen, T. (2015). Production and Operations Analysis, 7th Edition, Waveland Press, Inc, Long Grove, Illinois, USA. ISBN: 1-4786-2306-3. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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