ISM5206 Decision AnalysisBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ISM5206 Decision Analysis Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ÖZLEM KANGA
Course Lecturer(s): Assoc. Prof. SEROL BULKAN
Recommended Optional Program Components: N.A.
Course Objectives: The aim of the course is to introduce the graphical models used in decision analysis and to provide a set of systematic tools to help the decision maker in giving a decision.

Learning Outcomes

The students who have succeeded in this course;
- Recognize the graphical models used in decision analysis.
- Model a given uncertain situation with Bayes networks.
- Compute exact and approximate inferences in Bayes networks.
- Model a given uncertain decision problem with influence diagrams.
- Make inferences in decision networks.
- Compute value of information.

Course Content

Expected Utility, Causal and Bayesian networks, Exact inference in Bayesian networks, Approximate inference in Bayesian networks, Learning Bayesian networks, Influence and decision networks, Value of information

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Probability review
2) Expected Utility
3) Causal and Bayesian networks
4) Building Bayesian models
5) Exact inference in Bayesian networks
6) Exact inference in Bayesian networks
7) Approximate inference in Bayesian networks
8) Approximate inference in Bayesian networks
9) Midterm exam
10) Learning Bayesian networks
11) Influence and decision networks
12) Influence and decision networks
13) Value of information
14) Project presentations

Sources

Course Notes / Textbooks: F.V. Jensen, 2001. Bayesian networks and decision graphs, New York : Springer
References: Robert T. Clemen, 1996. Making Hard Decisions: An Introduction to Decision Analysis, 2nd edition, Duxbury Press

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 4 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 2 28
Presentations / Seminar 1 10 10
Project 1 40 40
Homework Assignments 4 10 40
Midterms 1 15 15
Final 1 20 20
Total Workload 195

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.