DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ENM5302 | Supply Chain and Logistics Management | Spring | 3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. BARIŞ SELÇUK |
Recommended Optional Program Components: | N.A. |
Course Objectives: | This course is intended to provide students with in depth knowledge of principles and theory of supply chain management. The goal of this course is to cover not only high-level supply chain strategy and concepts, but also to give students a solid understanding of the analytical tools necessary to solve supply chain problems. This course helps students develop an understanding of the strategic role of a supply chain, the key strategic drivers of supply chain performance, analytic methodologies for supply chain analysis and their interrelationships. |
The students who have succeeded in this course; After completing this course, students should be able to: • Understand how good supply chain management can be a competitive advantage • Identify the key drivers of supply chain performance • Apply analytical methods to practical supply chain problems |
Strategic modeling of supply chains, supply chain design, tactical planning of supply chains, planning and control of supply chain operations, inventory planning, production and distribution planning in supply chains, bull-whip effect. |
Week | Subject | Related Preparation |
1) | Introduction to Supply Chain Management | |
2) | Supply Chain Strategy, Supply Chain Drivers | |
3) | Supply Chain Network Design – Framework | |
4) | Supply Chain Network Design - Uncertainty | |
5) | Demand and Supply Management - Forecasting | |
6) | Demand and Supply Management – Aggregate Planning | |
7) | MIDTERM | |
8) | Demand and Supply Management – Inventory Planning | |
9) | Demand and Supply Management – Inventory Planning | |
10) | Transportation in a Supply Chain | |
11) | Student Term Project Presentations | |
12) | Student Term Project Presentations | |
13) | Student Term Project Presentations | |
14) | Review | |
15) | FINAL |
Course Notes / Textbooks: | Chopra, S. and Meindl P., Supply Chain Management: Strategy, Planning and Operations, 3rd Edition, Pearson, 2007. |
References: | Sanders N.R., Supply Chain Management: A Global Perspective, 1st Edition, Wiley, 2012. |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 10 |
Project | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Presentations / Seminar | 1 | 20 | 20 |
Project | 1 | 40 | 40 |
Midterms | 1 | 41 | 41 |
Final | 1 | 50 | 50 |
Total Workload | 190 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |