DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL6010 | Political Theory | Spring | 3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. GAYE İLHAN DEMİRYOL |
Recommended Optional Program Components: | none |
Course Objectives: | The aim of the course is to familiarize the student with core concepts in the history and contemporary political theory and grasp the path through which political theory evolved. |
The students who have succeeded in this course; The student will be exposed to philosophical and social scientific endeavors to explain and evaluate political institutions and behavior. The student will learn how to analyze and systematize various systems of ideas by examining primary as well as secondary sources. The student will thereby become better equipped to understand, participate in, and evaluate political processes. |
An application of methodological individualism to the study of collective decision making. The behavior of voters, bureaucrats and elected political agents will be examined. Special attention will be given to group theory, constitutional theory, and the economic reasons for limiting the size and growth of government. |
Week | Subject | Related Preparation |
1) | Introduction: Political thinking in context | |
2) | Anciend and Medieval Political Thought | |
3) | Modern Political Thought | |
4) | Politics: Social Science and Ideology | |
5) | Classical Liberalism and Conservatism | |
6) | Anarchism and Marxism | |
7) | Political Economy: Individualist Perspectives | |
8) | Political Economy: Collectivist Perspectives | |
9) | Progressive Liberalism | |
10) | Varieties of Leftism | |
11) | Contemporary Social Movements | |
12) | Varieties of Conservatism | |
13) | Presentations and discussion | |
14) | Review of the course |
Course Notes / Textbooks: | Bastiat, Frederic. The Law Minogue, Kenneth. Politics: A Very Short Introduction [M] Schall, James V. AStudent's Guide to Liberal Learning Schumaker, Paul, et al. Great Ideas/Grand Schemes Budziszewski, J. "Politics of Virtues, Government of Knaves" Hayek, Friedrich. The Road to Serfdom [abridged] Hughes, Jonathan. "Regulatory Legerdemain" Kirk, Russell. "The Idea of Conservatism," from The Conservative Mind. "Three Types of Imagination," from "Introduction" to Irving Babbitt, • Literature and the American College Kuehnelt-Leddihn, Erik von. Leftism Revisited, Introduction, chs. 1-4. Locke, John. Second Treatise on Civil Government (excerpts) Lieber, Francis. "The Ancient and Modern Teacher of Politics," from Miscellaneous Writings Mitchell, William C., and Randy T. Simmons. "Political Pursuit of Private Gain: Coercive Redistribution" Portland Declaration Rahe, Paul. "Don Corleone, Multiculturalist" Rushdoony, Rousas John. Politics of Guilt and Pity, ch. 11:6 Samson, Steven Alan. "Models of Historical Interpretation," Contra Mundum Sumner, William Graham. "What Social Classes Owe Each Other." |
References: | Bronner, Stephen Eric. Twentieth Century Political Theory: A Reader Curtis, Michael, ed. The Nature of Politics Panichas, George A., ed. Modern Age: The First Twenty-Five Years Rothbard, Murray N. For a New Liberty: The Libertarian Manifesto Rushdoony, Rousas John. The One and the Many. Politics of Guilt and Pity Schumaker, Paul, et al. Ideological Voices: An Anthology Sorokin, Pitirim. The Crisis of Our Age Vasquez, John A. Classics of International Relations |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 5 | % 25 |
Presentation | 1 | % 25 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Application | 14 | 56 |
Study Hours Out of Class | 14 | 74 |
Final | 1 | 3 |
Total Workload | 175 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |