Week |
Subject |
Related Preparation |
1) |
Introduction to the course |
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2) |
Man and reality: Man's ways of relating to reality |
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3) |
Types of knowledge regarding reality: Dogma, Episteme, Image |
|
4) |
critical thinking and
reality |
|
5) |
Reality in literature and
critical thinking
|
|
6) |
Ancient Greek thought and the birth of tragedy |
|
7) |
medieval world and
literary utopia |
|
8) |
Midterm Exam |
|
9) |
Enlightenment thought
and modern literature:
Faust |
|
10) |
Critique of the modern world I:
Father Goriot, Mdam Bovary
and Red and Black |
|
11) |
Critique of the modern world II: A Hero of Our Times, Notes from the Underground and
Anna Karenina |
|
12) |
Anti-humanism in the 20th century: Transformation, the Foreign and
Waiting for Godot |
|
13) |
Third world humanism: Sabahattin Ali and
Sait Faik stories |
|
14) |
Final Face to face/Classical written |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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