Week |
Subject |
Related Preparation |
1) |
The End of Empire |
Readings on the break-up of the Otoman Empire; colonialism; independence of colonial states; centralized state systems of Iran and Turkey |
2) |
State power in the Arab world |
Authoritarian states; classes and other groups |
3) |
Family rule in the Arab world |
Royal family rule in Jordan and Morocco; Libya |
4) |
Uses and misuses of oil revenues |
The rentier state: Saudi Arabia and the Gulf states |
5) |
Arab nationalism |
Intra-Arab state relations; Arab-Israeli relations |
6) |
State and politics outside the Arab world |
Israel, Iran and Turkey |
7) |
Re-designing the Middle East after the Gulf War |
Regional effects of the Gulf War; the domestic effect of the Gulf War; developments in the 1990’s. |
8) |
Economic and political liberalization |
Egypt; Bin Ali’s Tunisia; and Israel |
9) |
Dini uynanış ve dini devrim |
Islamic Republic of Iran; religion and politics in Arab states; religion and politics in Israel; Christians between communalism and nationalism |
10) |
Non-state actors I |
Rural politics; organized labor; women in politics; Palestinians |
11) |
Non-state actors II |
Civil society in Yemen, Iran, Egypt, Jordan and Turkey |
12) |
Economic development of Turkey |
Structural adjustment: 1980’s-2000’s |
13) |
The impact of
September 11, 2001
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The effect of Al-Jazeera; the making of post September 11 US policy |
14) |
Review |
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15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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