GEP1405 German IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1405 German I Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Almanca
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of this course: It will help you develop proficiency in basic listening, speaking, reading and writing in German.
Can understand and use familiar everyday expressions and very basic phrases aimed at the satisfaction of needs of a concrete type. Can introduce him/herself and others and can ask and answer questions about personal details such as where he/she lives, people he/she knows and things he/she has. Can interact in a simple way provided the other person talks slowly and clearly and is prepared to help.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. understand and use familiar and everyday expressions and very simple sentences.
2. introduce yourself and others.
3. can communicate in a simple manner if the person they are speaking to speaks slowly and clearly and is willing to help.

Course Content

In this course, students will reach the A1 level, called Introduction or Discovery, which is the Basic User of the Common European Framework of Reference for German.
Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, 1–10 Numbers and W–questions Subject: Hello. My name is… Speaking: Address Schritte Internatioanal 1, Lektion 1
2) Pronoun “aus”, countries, verb conjugation: kommen, heißen, sprechen, sein, languages, alphabet Lektion 1
3) Helping verb: sein; Possessive: mein / Subject: Family and friends / Speaking: Introduce himself Lektion 2
4) Verb conjugation: wohnen, kommen, leben, studieren, heißen; personal pronouns; country names with articles; question words ,,Wie/Wo/Woher…” / Lektion 2
5) Helping verb: haben / subject: Food and drinks / speaking: My favourite food / I. Quiz Lektion 2/3
6) Indefinite article: singular, plural and negative form of words; w/o article usage; Ja/Nein questions Lektion 3
7) Price, weight and size / Verb conjugation: essen / Lektion 3
8) Definite and indefinite article; adverb of place : hier/dort, negation, personal pronouns; plural forms and colours / subject: My house / speaking: Life style Numbers from 1–100 and more
9) Numbers from 1–100 and more Lektion 4
10) Times; separable verbs; adverbs of time: am, um, von ... bis; Subject: My day / speaking: Opening hours Lektion 5
11) Verb conjugation: sehen and arbeiten; place of verb: in; II. Quiz Lektion 5
12) Nominative and accusative form of definite article; verb conjugation: nehmen / subject: Spare time / speaking: Weather condition Lektion 6
13) Ja/nein/doch; verb conjugation: möchten, lesen, treffen, fahren, schlafen Lektion 6
14) Revision

Sources

Course Notes / Textbooks:
References: A1 Netzwerk Klett Verlag Kursbuch, Arbeitsbuch and Intensivtrainer. They will be shared via Itslearning.
Verlag, Langenscheidt – Wörterbuch Türkisch Deutsch / Deutsch – Türkisch, PONS Wörterbuch Englisch Deutsch / Deutsch – Englisch

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 2 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 4 48
Quizzes 2 15 30
Midterms 1 2 2
Final 1 2 2
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.