DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1124 | Turkish Theatre | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor SERKAN ÜSTÜNER |
Course Lecturer(s): |
Instructor SERKAN ÜSTÜNER |
Recommended Optional Program Components: | None |
Course Objectives: | This course is a general survey of Turkish Theatere including , Turkish Culture, tradational Turkish plays , Turkish dramatic literature, Contemporary theatre, Turkish playwrights, directors and actors. These issues will be discussed in their historical context . Students will have the opportunity to explore, in depth, Turkish drama in both theoretical and practical way. |
The students who have succeeded in this course; 1- To define , identify and compare the different periods of Tukish Theatre history and Turkish dramatic literature. 2- To develop a literatry perspective and the ability to understand Turkish theatre plays. 3-To understand and analyze the relationship between Turkish culture, society and Turkish theatre. 4- To become familiar with crutial Turkish playwrights, directors and actors in Turkish theatre history. 5-To be able to develop critical thinking/writing skills, to ability to analyize, interpret, synhesize and evaluate literary material ( Turkish plays) 5- 6- To able to define, interpret and criticize contemporary Turkish theatre by comparing with traditions of Eastern and Western Theatre. |
Survey of Turkish Theatre Histroy, Turkish playwrights, plays and different periods. See plays and evaluation |
Week | Subject | Related Preparation |
1) | Introduction to the course. | What is theatre? Define Theatre and main therms. |
2) | Anatolian Civilizations and Theatre. | Pragmatism in Anatolia, and Religious Ceremonies. |
3) | Ottoman Period Art in Ottoman Palace. | survey of different periods of Ottoman and Theatre. |
4) | Tradational Turkish Theatre | General View to Tradational plays. |
5) | Meddah and Shadow Theatre | Terms of Tradational theatre plays, History of Karagöz, and audince at Ottoman. Characters, Ferhan Şensoy, Stand-up Shows. |
6) | Ortaoyunu – Tuluat Theatre | improvisation theatre, and main elements , main characters and history of Ortaoyunu. Nejat uygur. İsmail Dümbüllü. |
7) | Local (village) plays, acrobats,jugglers and illusionists in Turkish Culture. | Different forms and types of tradational Turkish plays. |
8) | Tanzimat Period Effect of Tanzimat | (reform) in Turkish theatre, new playwrights and adoptations. Şinasi / Şair Evlenmesi, Güllü Agop, Gedik Paşa Theatre, Namık Kemal |
9) | Republic Period -1 Turkish theatre in (1923-1960) | plays, new companies, playwrights, reforms. Muhsin Ertuğrul , Darülbedayi. Goverment Theatre. |
10) | Republic Period - 2 Turkish theatre in (1960 -1980) | plays, new companies, playwrights, reforms. Haldun Dormen, Genco Erkal, Haldun Taner etc. |
11) | Contemporary Turkish Theatre From 1980 to now. | Murathan Mungan, Yiğit Sertdemir, Dot, Krek, Kumbaracı, etc.. |
12) | Modern Turkish playwrights | |
13) | Analysis of a modern play | Will be chosen according to the play being performed in İstanbul. |
14) | Comparison: contemporary Turkish theatre and western theatre. | |
15) | Final Exam | |
16) | Final Exam |
Course Notes / Textbooks: | |
References: | Türk Tiyatorsunun Evreleri / Metin And Osmanlı Tiyatrosu / Metin And Geleneksek Türk Tiyatrosu / Metin And Tanzimat dönemi Tiyatro / Metin And Başlangıçtan günümüze Tük Tiyatro Tarihi / Metin And |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 5 |
Field Work | 3 | % 5 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Field Work | 3 | 3 | 9 |
Study Hours Out of Class | 3 | 4 | 12 |
Homework Assignments | 3 | 3 | 9 |
Midterms | 1 | 6 | 6 |
Final | 1 | 12 | 12 |
Total Workload | 90 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |