DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3312 | Collective Employment Relations Law | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. FATMA BURCU SAVAŞ |
Course Lecturer(s): |
Prof. Dr. FATMA BURCU SAVAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | Collective Labor Law is the part of Labor Law regulating collective relations ‘between social parties’. The main aim of this course is to examine the nature and historical development of the collective rights of employees, to analyse how these are regulated in the legislation, especially the Law No. 6356 on Trade Unions and Collective Bargaining Agreements, by dealing with the concept of collective bargaining and the resolution of disputes by peaceful and struggle means. |
The students who have succeeded in this course; 1. Defines the fundamental concepts of the Collective Labour Law such as employee, employer, representative of the employer, workplace, branch of activity, union, confederation. 2. Examines the rights of labor union against the employers or employer associations and vice versa. 3. Determines the methods of regulating the working conditions between social parties and their applications in practice. 4. Evaluates the differences between the conflict of right and the conflict of interest. 5. Determines the types of collective bargaining agreement and analyzes the conditions of each type. 6. Examines the collective rights of the workers and the right to strike/ the right to lock-out. 7. Analyzes the public interest in finding peaceful solutions to the conflicts between social parties by applying the instruments of collective bargaining (strike/lock-out) according to the rule of parity of arms. 8. Compares the comparative legal regulations and domestic legal regulations. |
1. Week : Trade Unions: Concept and Historical Background, Definiton and Components, Concept of Collective Rights 2. Week : Trade Union and Employer Association Membership: Conditions, Rights and Obligations, Assurances, Activities 3. Week : Right and Autonomy of Collective Bargaining, Definition, Content and Legal Essence 4. Week : Types of Collective Bargaining Agreements 5. Week : Competence and Authorization for Collective Bargaining, Denial of Authorization, Call for Collective Bargaining and Collective Bargaining Process 6. Week : Practical Course 7. Week : Provisions of Collective Bargaining Agreement and its Scope Based on Individuals 8. Week : Scope of Collective Bargaining Agreement Based on Location and Duration, Revisions, Applications, Invalidity and Cancellation of Collective Bargaining Agreement 9. Week : Mid-Term Exam 10. Week : Concept and Types of Collective Bargaining Conflict 11. Week : Concept of Mediation and Conciliation and Arbitration: Ordinary Mediation, Extra-Ordinary Mediation and Arbitration (Voluntary and Compulsory) and Critics of the System 12. Week : Strike: Problem of Equivalence of Strike and Lock-Out, Components and Consequences of Lawful Strike 13. Week : Lock-Out: Definition and Components of Lock-Out, Components and Consequences of Lawful Lock-Out 14. Week : Types and Consequences of Unlawful Strike and Lock-Out |
Week | Subject | Related Preparation |
1) | Trade Unions: Concept and Historical Background, Definiton and Components, Concept of Collective Rights | |
2) | Trade Union and Employer Association Membership: Conditions, Rights and Obligations, Assurances, Activities | |
3) | Right and Autonomy of Collective Bargaining, Definition, Content and Legal Essence | |
4) | Types of Collective Bargaining Agreements | |
5) | Competence and Authorization for Collective Bargaining, Denial of Authorization, Call for Collective Bargaining and Collective Bargaining Process | |
6) | Practical Course | |
7) | Provisions of Collective Bargaining Agreement and its Scope Based on Individuals | |
8) | Scope of Collective Bargaining Agreement Based on Location and Duration, Revisions, Applications, Invalidity and Cancellation of Collective Bargaining Agreement | |
9) | Concept and Types of Collective Bargaining Conflict | |
10) | Concept of Mediation and Conciliation and Arbitration: Ordinary Mediation, Extra-Ordinary Mediation and Arbitration (Voluntary and Compulsory) and Critics of the System | |
11) | Strike: Problem of Equivalence of Strike and Lock-Out, Components and Consequences of Lawful Strike | |
12) | Lock-Out: Definition and Components of Lock-Out, Components and Consequences of Lawful Lock-Out | |
13) | Types and Consequences of Unlawful Strike and Lock-Out | |
14) | Termination of Lawful Strike and Lock-Out |
Course Notes / Textbooks: | Haluk Hadi Sümer, İş Hukuku, Seçkin Yayınları. Tankut Centel/Murat Demircioğlu/Hasan Ali Kaplan, İş Hukuku ,Beta Yayınları. |
References: | Haluk Hadi Sümer, İş Hukuku, Seçkin Yayınları. Tankut Centel/Murat Demircioğlu/Hasan Ali Kaplan, İş Hukuku ,Beta Yayınları. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 1 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 13 | 5 | 65 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |