Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
FIRAT MATUR |
Course Lecturer(s): |
Assist. Prof. BURCU TUNÇ ÇAMLIBEL
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Recommended Optional Program Components: |
None |
Course Objectives: |
In this course, students will learn biomaterials, understand principles of general chemistry, learn how to use engineering skills to deal with the challenges in biomaterials and tissue engineering, learn types of biomaterials, the interactions between materials and body, production techniques and the future trends. |
Week |
Subject |
Related Preparation |
1) |
Biyomalzemeye giriş
Biyomedikal uygulamalar için malzemeler |
Read the Syllabus. Read these sections in text and reference books |
2) |
Chemical structure of biomaterials |
Read these sections in text and refernce books |
3) |
Chemical structure of biomaterials, cont. |
Read these sections in text and refernce books |
4) |
Physical properties of biomaterials |
Read these sections in text and refernce books |
5) |
Mechanical properties of biomaterials |
Read these sections in text and refernce books |
6) |
Biomaterial degradation
Biomaterial processing |
Read these sections in text and refernce books |
7) |
Surface properties of biomaterials |
Read these sections in text and refernce books |
8) |
Protein interactions with biomaterials - Part 1 |
Read these sections in text and refernce books |
9) |
Protein interactions with biomaterials - Part 2 |
Read these sections in text and refernce books |
10) |
Cell interaction with biomaterials |
Read these sections in text and refernce books |
11) |
Biomaterial implantation and acute inflammation.
Wound healing and the presence of biomaterials. |
Read these sections in text and refernce books |
12) |
Immune response to biomaterials.
Biomaterials and thrombosis. |
Read these sections in text and refernce books |
13) |
Infection, tumorigenesis and calcification of biomaterials |
Read these sections in text and refernce books |
14) |
Term project presentations |
Reasearch and prepare presentations |
Course Notes / Textbooks: |
• Biomaterials, The Intersection of Biology and Materials Science by Temenoff and Mikos, 2nd ed., Pearson, 2022.
• Biomaterials Science: An Introduction to Materials in Medicine, Rattner BD, Hoffman AS, Schoen FJ, and Lemons JE, 4th ed., Elsevier Academic Press, San Diego, CA, 2020.
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References: |
• Biomaterials, an Introduction by Park and Lakes, Springer, Third ed., 2007.
• Biomaterials, Principles and Applications, Park JB, Bronzino JD, CRC Press 2003. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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