Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Assist. Prof. HAKAN SOLMAZ |
Course Lecturer(s): |
Assist. Prof. HAKAN SOLMAZ
|
Recommended Optional Program Components: |
None |
Course Objectives: |
The aim of this course is;
Introduction to the application of mechanical engineering principles to biological materials and systems such as ligaments, tendons, bones, muscles and joints, to demonstrate quantitative and qualitative definitions of the effect of skeletal muscles in relation to human movement, Introduction to engineering analysis of solid bodies, hard and soft tissues, beams, bones in equilibrium |
Week |
Subject |
Related Preparation |
1) |
Introduction to Biomechanics & History of Biomechanics |
Lecture notes |
2) |
Fundamentals of Biomechanics |
Lecture notes |
3) |
Linear and Angular Kinematics |
Lecture notes
|
4) |
Linear Kinetics Work-Energy and Power |
Lecture notes |
5) |
Anatomy of the Musculoskeletal System |
Lecture notes |
6) |
Structure of Skeletal Muscle |
Lecture notes |
7) |
Structure of Skeletal Muscle |
Lecture notes |
8) |
Skeletal Muscle Contraction |
Lecture notes |
9) |
Mechanical Properties of Musculoskeletal System |
Lecture notes |
10) |
Structure of Bone, Bone Formation, Bone Fractures and Bone Repair |
Lecture notes |
11) |
Bones in the Human Body |
Lecture notes |
12) |
Cardiac Mechanics |
Lecture notes |
13) |
Fluid Dynamics |
Lecture notes |
14) |
Human Gait Analysis |
Lecture notes |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|