Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Hybrid
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Course Coordinator : |
Assist. Prof. CANAN BAĞCI |
Course Lecturer(s): |
Assist. Prof. HANİFE YASEMİN KESKİN ERGEN
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Recommended Optional Program Components: |
None |
Course Objectives: |
It aims to gain basic information about the structure and functions of the human body from the cellular level to the level of systems. After a short introduction, the topics of muscles, nervous system, cardiovascular system, respiratory system, excretory system, digestive system, endocrine system and reproductive system will be discussed. |
Week |
Subject |
Related Preparation |
1) |
Introduction to human physiology, brief information about medical terminology, general organization of body, homeostasis and control systems of the body
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2) |
Cell membrane, substance transport across the cell membrane, membrane resting potential, action potential |
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3) |
Excitable tissues, structure of muscles (skeletal muscle, smooth muscle and cardiac muscle), muscle contraction |
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4) |
Cardiac cycle, heart sounds, electrocardiography, cardiac output
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5) |
Regulation of the cardiac functions, paths of circulation, blood vessels, blood pressure
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6) |
Blood physiology; Skeletal system
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7) |
Respiratory system, gas transport, regulation of respiration |
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8) |
Midterm |
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9) |
Nervous system, nerve types, action potential, synaptic transmission, peripheral & autonomic nervous system
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10) |
Sensory physiology, regulation of body movements, states of brain activity, |
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11) |
Digestive system, gastrointestinal organs, secretions, digestion and absorption |
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12) |
Structure of the kidneys and urinary system, urine formation and elimination, fluid and electrolyte balance |
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13) |
General characteristics of the endocrine system, Endocrine glands |
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14) |
Male and female reproductive system physiology |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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