FTV3966 Special Topics in TV and Media Studies IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3966 Special Topics in TV and Media Studies II Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELENI VARMAZI
Course Lecturer(s): Dr. Öğr. Üyesi ELENI VARMAZI
Recommended Optional Program Components: None
Course Objectives: The course will explore key concepts, texts and debates in the field of contemporary cinema and media studies.

Learning Outcomes

The students who have succeeded in this course;
1. Have the knowledge of the main terminology of cinema and media studies.
2. Will be able to analyze films and media products according to official terminology.
3. Have the knowledge of of main theories and movements of cinema and media studies.
4. Will be able to make presentations of films and media products in respect to an academic language and terminology.

Course Content

The central focus of the course will be on the intellectual and material histories of cinema studies and media studies as disciplines (and their recent convergence), including the development of different models of film study (film as art, culture, industry, etc.); the development of classical film theory and film criticism; feminist film theory; and the mutual influence of other disciplines in relation to the study of cinema and media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Action Movies, Animation, Art Cinema, Auteur Theory, Black cinema, Blaxploitaion, Bollywood, British New Wave.
2) Cinema Novo, Cinema verite (direct cinema), Classical Hollywood cinema, comedy, cult cinema, diegesis, Dogme 95.
3) Ethnographic film, European cinema, Expressionism, Fantasy films, Feminist film theory, Film noir, French poetic realism.
4) Gangster films, Genre, Horror Films, Historical films, Identification, Independent Cinema, Italian Neorealism.
5) Melodrama, Method Acting, Musical, Myth, Narrative, Narration.
6) Parallel sequencing,Plot/ story, Psychoanalysis, Queer cinema.
7) Psychoanalysis (cont.) Oral presentations.
8) Realism, Representation, Resolution, Road movie.
9) Science fiction, Scopophilia, Semiotics, Soviet Cinema/Montage.
10) Spacial and temporal continuity, Star/Star System, Structuralism/Post-Structuralism, Subjective Camera, Surrealism.
11) Third Cinema, 3-D Cinema, Thriller, Transition, Travelling.
12) Underground Cinema, Vampire Movies, Variation, Violence/ Censorship.
13) War Films, Westerns, World Cinema/ 3rd World Cinema.
14) In class fim analyses.

Sources

Course Notes / Textbooks:
References: 1.Hayward, Susan, Cinema Studies, The Key concepts, Routledge, London and New York, 2013

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Quizzes 3 % 30
Presentation 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Presentations / Seminar 1 2 2
Homework Assignments 2 8 16
Quizzes 3 9 27
Final 1 10 10
Total Workload 133

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.