VCD4128 Game StudioBahçeşehir UniversityDegree Programs INTERNATIONAL TRADE AND BUSINESSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
INTERNATIONAL TRADE AND BUSINESS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: VCD4128
Ders İsmi: Game Studio
Ders Yarıyılı: Spring
Fall
Ders Kredileri:
Theoretical Practical Credit ECTS
2 2 3 5
Language of instruction: English
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Non-Departmental Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi İPEK TORUN
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Main objective of the course is to introduce video games by focusing on their current status in new media and entertainment market; analyzing them with a sociocultural and multidiscipliner perspective; and experiencing the design process for various purposes like education, advertising, social media, etc. Discussion topics start with cultural and economic effects of games on society and follow the new trends like gamification, machinima, games for change, etc. As a midterm paper, students propose research topics relating games with non-game issues and environments. Working on game design process through the adventure genre is the other focus of the course. Adventure game mechanics and dynamics are defined to lead students for developing their own game concepts and design documents which serves as the final project.
Course Content: Course Outline

The course is structured in two parts:

• First part focuses on how games influence everyday life and interact with other disciplines. Besides current trends like gamification and games for change, theoretical background of games is also dicussed. Regarding those topics, students propose a subject and prepare a research paper about it.
• Second part will concentrate on game development and design process through the adventure genre. Analyzing the game dynamics and mechanics of adventure games will form a basis for the students to develop their own game concepts and prepare design documents as a final project.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) 1. introduction to course: review of the syllabus
2) 2. screening & discussion: push the button! Part1 history of games / social effects
3) 3. screening & discussion: push the button! Part2 history of games / current trends announcement of midterm paper
4) 4. discussing gamification / games for change
5) 5. discussing game art / machinima / art games
6) 6. discussing game genres introduction to game design focusing on adventure games
7) 7. presentation of midterms /discussion session
8) 8. screening 'existenz' reviewing adventure genre dynamics announcement of final project
9) 9. screening ‘making of another world’ focusing on adventure game interfaces discussing puzzle types & mechanics
10) 10. guest lecturer
11) 11. screening 'making of metal gear solid II' brainstorming on final project concepts
12) 12. workshop for the final project - first drafts synopsis / characters / game world / levels
13) 13. workshop for the final project - in progress gameplay / puzzles / audiovisual style
14) 14. workshop for the final project - final drafts designing the concept document

Sources

Course Notes / Textbooks: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
References: - Game Work: Language, Power & Computer Game Culture
- The Computer Game Design Course: Principles, Practices & Techniques for the Aspiring Game Designer
- Rules of Play: Game Design Fundamentals
- Level Up! The Guide to Great Video Game Design
- Gaming: Essays on Algorithmic Culture
- The Art of Game Design: A Book of Lenses
- Gamescenes: Art in the Age of Videogames
- Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları
Program Outcomes
1) Has theoretical and practical knowledge on management, business, trade, economy, entrepreneurship, innovation, sustainable development related to International Trade and Business and can use this information
2) Can collect data from different sources in the global business world and successfully apply research techniques, use information and communication technologies.
3) Can analyze opportunities and threats with strategic thinking skills by using different resources and channels in the ever-changing global business world.
4) Can communicate orally and in writing with a good knowledge of English grammar.
5) He / she can transfer the knowledge and skills he / she has acquired in the field to the relevant people in written and oral form and evaluate them critically.
6) Adopts the principles of business ethics with the awareness of professional responsibility and can apply these principles within the framework of legal rules in the field of global trade and business.
7) He / she can collaborate in and out of the field, take responsibility, respect cultural differences and have ethical values.
8) Has sufficient awareness of social rights, justice, cultural values, environmental awareness, occupational health and safety.
9) With the lifelong learning skill acquired, she/he can identify learning needs and improve herself/himself

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Has theoretical and practical knowledge on management, business, trade, economy, entrepreneurship, innovation, sustainable development related to International Trade and Business and can use this information
2) Can collect data from different sources in the global business world and successfully apply research techniques, use information and communication technologies.
3) Can analyze opportunities and threats with strategic thinking skills by using different resources and channels in the ever-changing global business world.
4) Can communicate orally and in writing with a good knowledge of English grammar.
5) He / she can transfer the knowledge and skills he / she has acquired in the field to the relevant people in written and oral form and evaluate them critically.
6) Adopts the principles of business ethics with the awareness of professional responsibility and can apply these principles within the framework of legal rules in the field of global trade and business.
7) He / she can collaborate in and out of the field, take responsibility, respect cultural differences and have ethical values.
8) Has sufficient awareness of social rights, justice, cultural values, environmental awareness, occupational health and safety.
9) With the lifelong learning skill acquired, she/he can identify learning needs and improve herself/himself

Öğrenme Etkinliği ve Öğretme Yöntemleri

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Workload
Course Hours 14 42
Project 13 63
Final 3 21
Total Workload 126