POV4215 Digital Video WorkshopBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4215 Digital Video Workshop Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims to develop students’ understanding of new video techniques in interactive media-related technologies and to develop basic skills in the use of them, as part of a team.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize recent hardware and software developments related to digital video and interactive media.
2. Differentiate and identify the potential of new technologies.
3. Master at formulating a project.
4. Produce a prototype.
5. Assume responsibility of completing a digital video project.

Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media based on moving image
2) New hardware technologies used in interactive media Working on the assignments.
3) New software technologies used in interactive media Working on the assignments.
4) Brainstorming session for possible projects Working on the assignments.
5) Creating a team and planning a workflow Working on the assignments.
6) Project discussion Assignment I Working on the assignments.
7) Introduction to Arduino Working on the assignments.
8) Introduction to Arduino II Working on the assignments.
9) Introduction to Processing Working on the assignments.
10) Introduction to Processing II Working on the assignments.
11) Workshop Working on the assignments.
12) Workshop Working on the assignments.
13) Testing projects Working on the assignments.
14) Evaluation Final Assignment; Presentation of the works Working on the assignments.

Sources

Course Notes / Textbooks: 1. Noble, J. (2012). Programming interactivity. Sebastopol, CA: O'Reilly.
2. Igoe, T. (2011). Making things talk. Sebastopol, CA: O'Reilly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Homework Assignments 6 % 25
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 13 2 26
Project 1 8 8
Homework Assignments 4 8 32
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.