POV4215 Digital Video WorkshopBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4215 Digital Video Workshop Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims to develop students’ understanding of new video techniques in interactive media-related technologies and to develop basic skills in the use of them, as part of a team.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize recent hardware and software developments related to digital video and interactive media.
2. Differentiate and identify the potential of new technologies.
3. Master at formulating a project.
4. Produce a prototype.
5. Assume responsibility of completing a digital video project.

Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media based on moving image
2) New hardware technologies used in interactive media Working on the assignments.
3) New software technologies used in interactive media Working on the assignments.
4) Brainstorming session for possible projects Working on the assignments.
5) Creating a team and planning a workflow Working on the assignments.
6) Project discussion Assignment I Working on the assignments.
7) Introduction to Arduino Working on the assignments.
8) Introduction to Arduino II Working on the assignments.
9) Introduction to Processing Working on the assignments.
10) Introduction to Processing II Working on the assignments.
11) Workshop Working on the assignments.
12) Workshop Working on the assignments.
13) Testing projects Working on the assignments.
14) Evaluation Final Assignment; Presentation of the works Working on the assignments.

Sources

Course Notes / Textbooks: 1. Noble, J. (2012). Programming interactivity. Sebastopol, CA: O'Reilly.
2. Igoe, T. (2011). Making things talk. Sebastopol, CA: O'Reilly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Homework Assignments 6 % 25
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 13 2 26
Project 1 8 8
Homework Assignments 4 8 32
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To prepare students to become communication professionals by focusing on strategic thinking, professional writing, ethical practices, and the innovative use of both traditional and new media 2
2) To be able to explain and define problems related to the relationship between facts and phenomena in areas such as Advertising, Persuasive Communication, and Brand Management
3) To critically discuss and interpret theories, concepts, methods, tools, and ideas in the field of advertising
4) To be able to follow and interpret innovations in the field of advertising
5) To demonstrate a scientific perspective in line with the topics they are curious about in the field.
6) To address and solve the needs and problems of the field through the developed scientific perspective
7) To recognize and understand all the dynamics within the field of advertising
8) To analyze and develop solutions to problems encountered in the practical field of advertising