POV4215 Digital Video WorkshopBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4215 Digital Video Workshop Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims to develop students’ understanding of new video techniques in interactive media-related technologies and to develop basic skills in the use of them, as part of a team.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize recent hardware and software developments related to digital video and interactive media.
2. Differentiate and identify the potential of new technologies.
3. Master at formulating a project.
4. Produce a prototype.
5. Assume responsibility of completing a digital video project.

Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media based on moving image
2) New hardware technologies used in interactive media Working on the assignments.
3) New software technologies used in interactive media Working on the assignments.
4) Brainstorming session for possible projects Working on the assignments.
5) Creating a team and planning a workflow Working on the assignments.
6) Project discussion Assignment I Working on the assignments.
7) Introduction to Arduino Working on the assignments.
8) Introduction to Arduino II Working on the assignments.
9) Introduction to Processing Working on the assignments.
10) Introduction to Processing II Working on the assignments.
11) Workshop Working on the assignments.
12) Workshop Working on the assignments.
13) Testing projects Working on the assignments.
14) Evaluation Final Assignment; Presentation of the works Working on the assignments.

Sources

Course Notes / Textbooks: 1. Noble, J. (2012). Programming interactivity. Sebastopol, CA: O'Reilly.
2. Igoe, T. (2011). Making things talk. Sebastopol, CA: O'Reilly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Homework Assignments 6 % 25
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 13 2 26
Project 1 8 8
Homework Assignments 4 8 32
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2