Week |
Subject |
Related Preparation |
1) |
Mainstream Issues in Video Production |
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2) |
Effects of Technology and change in video media. |
Weekly readings will be assigned. |
3) |
Issues of Video-Art I: Body (Femininity) |
Weekly readings will be assigned. |
4) |
Issues of Video-Art II: Body (Masculinity, Homosexuality) |
Weekly readings will be assigned. |
5) |
Issues of Video-Art III: Identity (Class. Ethnicity. Race) |
Assignmet 1 |
6) |
Review for midterm exam |
Weekly readings will be assigned. |
7) |
Issues of Video Art IV: Self (Amateurism, Video Confession) |
Assignmet 2 |
8) |
Video Art on Television |
Weekly readings will be assigned. |
9) |
Video Art on Digital Age and Interactivity |
Weekly readings will be assigned. |
10) |
Issues of Video Art: Reconstruction of the past (Found Footages, Appropriation and their ethical issues) |
Assignment 3 |
11) |
Video out of Screen: Video Intallations and Video Sculpture |
Weekly readings will be assigned. |
12) |
Ideas for Final Projects |
Weekly readings will be assigned. |
13) |
Preparation for Final Projects |
Working on the final project. |
14) |
Assessment for final projects |
Working on the final project. |
Course Notes / Textbooks: |
1. Elwes, C. (2005). Video art a guided tour. London New York London New York: I.B. Tauris In Association with University of the Arts In the United States of America and in Canada distributed by Palgrave Macmillan.
2. Fifer, S. & Hall, D. (1990). Illuminating video : an essential guide to video art. New York, N.Y: Aperture in association with the Bay Area Video Coalition. |
References: |
1. Rees, A. (1999). A history of experimental film and video : from canonical avant-garde to contemporary British practice. London: BFI Publishing.
2. Renov, M. & Suderburg, E. (1996). Resolutions : contemporary video practices. Minneapolis, Minn: University of Minnesota Press.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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