Week |
Subject |
Related Preparation |
1) |
Introduction and explanation of course requirements. Review of current portfolios.
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2) |
Research on artists' web pages and books, as well as on portfolio techniques.
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Working on the assignments. |
3) |
Discussion on the best portfolios analysing their strengths. Planning requirements: materials, budget and expenses.
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Working on the assignments. |
4) |
Start organizing a portfolio. Writing a CV for an artist. Selecting pieces.
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Working on the assignments.
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5) |
Working on a portfolio. Working on existing elements. Creating new elements.
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Working on the assignments.
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6) |
Working on a portfolio. Writing a statement and editing elements.
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Working on the assignments.
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7) |
Presentation (I)
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Preparation for presentation |
8) |
Working on portfolio. Design a website. Design a personal business card.
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Working on the assignments.
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9) |
Finalize the design of the personal website. Design a web blog. |
Working on the assignments. |
10) |
Finalize e-portfolio. 5 minutes presentation (II)
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Preparation for presentation |
11) |
Writing a cover letter. Research options for a printed portfolio.
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Working on the assignments. |
12) |
Design a printed portfolio. Field search on printing options and expenses. |
Working on the assignments. |
13) |
Design a printed portfolio-II
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Working on the assignments. |
14) |
Finalize portfolio. Presentation (III) with output simulation.
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Preparation for Final Presentation |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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