Week |
Subject |
Related Preparation |
1) |
Recent history of fashion photography. The relationship between advertising and fashion photography. Comparing the situation in Turkey and in the world. Documentary film screening: Richard Avedon.
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2) |
Fashion photographers and brands in Turkey. Digital and printed examples.
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Working on the assignments. |
3) |
The difference between the product and its image in fashion photography. Documentary film screening: Helmut Newton.
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Working on the assignments. |
4) |
Assignment evaluation. Basic technical information. Using camera and equipment, lighting methods.
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Working on the assignments.
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5) |
Assignment evaluation. The crew and the model in fashion photography. Styling, hair, make-up and composition. |
Working on the assignments.
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6) |
Practice session in the studio.
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Working on the assignments.
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7) |
System, history and technique in fashion. Digital retouch in Photoshop.
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Working on the assignments. |
8) |
Assignment evaluation. Portrait in fashion photography. Documentary film screening: Annie Leibowitz. |
Working on the assignments.
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9) |
Guest photographer.
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Working on the assignments. |
10) |
Backstage and outdoor choices. Challenges, production and preparation.
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Working on the assignments. |
11) |
Practice session in the outdoors.
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Working on the assignments. |
12) |
Assignment evaluation. Documentary film screening: Masters of Photography. |
Working on the assignments.
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13) |
Guest photographer and styler.
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Working on the assignments.
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14) |
Discussion about final projects.
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Working on the final project.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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