POV3211 Multimedia ApplicationsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV3211 Multimedia Applications Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to develop students' understanding of potential of digital media for visual presentation skills.


Learning Outcomes

The students who have succeeded in this course;
1. Assess the scope and potential of digital media.
2. Evaluate own personal presentation.
3. Demostrate ability to prepare portfolio using digital applications.
4. Design and produce a website or a social web page.
5. Combine the use of social media with his own portfolio.

Course Content

In this course, students get familiar with different tools of recreating and distributing their photographic works through digital media and put their knowledge in practice. Students are expected to develop their own creative approach to personal portfolio with the use of social media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media in personal presentations.
2) Creative portfolio examples. Working on the assignments.
3) Personal portfolio development. Working on the assignments.
4) Aim of the portfolio, selecting a target audience Working on the assignments.
5) Personal web sites, how to develop and maintain Working on the assignments.
6) Using social media for portfolio Assignment I Working on the assignments.
7) Online portfolio sites for photography Working on the assignments.
8) Introduction to HTML Assignment II Working on the assignments.
9) Sunumlarda blog kullanımı Working on the assignments.
10) Introduction to blog customization Working on the assignments.
11) Creating portfolio with other software for CD and USB distribution Working on the assignments.
12) Examples of social media usage for photographers Working on the assignments.
13) Developing personal portfolio Working on the final project.
14) Evaluation final Assignment; oral presentation of the works Final Assignment

Sources

Course Notes / Textbooks: 1. Currier, D. & Volk, L. (2010). No plastic sleeves the complete portfolio guide for photographers and designers. Burlington, MA: Focal Press/Elsevier.
2. Linton, H. (2012). Portfolio design. New York: W.W. Norton & Co.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Homework Assignments 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 3 39
Homework Assignments 2 11 22
Final 1 1 1
Total Workload 118

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.