Week |
Subject |
Related Preparation |
1) |
School of Frankfurt, Theories of Theodor Adorno |
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2) |
School of Frankfurt, Theories of Walter Benjamin |
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3) |
School of Frankfurt, Theories of Ernst Bloch, Georg Lukacs and Horkheimer |
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4) |
School of Frankfurt, overall review of school of Frankfurt through discussion |
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5) |
Midterm Exam |
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6) |
Modern Paradigm and Art: Theories of Clement Greenberg and Harold Rosenberg, Sprituality, Sublimation, Mistisism, Kitsch and Art |
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7) |
Modern Paradigm and Art: Sprituality, Sublimation, Mistisism, Kitsch and Art |
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8) |
Avangardism ve Neo-avagardism: Avangardism Theory of Peter Bürger |
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9) |
Avangardism and Neo-avagardism: Montage, New |
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10) |
Structualism/Post-Structualism and Art: Levi Strauss, Roland Barthes/Death of Author |
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11) |
Structualism/Post-Structualism and Art: Levi Strauss, Roland Barthes/Death of Author |
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12) |
Freud and Lacan’s Physco-analise: Subconscious, Automatism, Surrealistic reflections of Freudien ve Lacanian theories, Art and Subconscious, |
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13) |
Freud and Lacan’s Physco-analise:Lacan and Mirror Periodi, Lacan and Schoneprenia, Freud/Theory of Expression, Psysco-analise and Art, Art Brut |
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14) |
Foucault: The Power of Politics and the Panopticon |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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