Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. FADİME İREM DOĞAN |
Course Lecturer(s): |
Assist. Prof. FADİME İREM DOĞAN
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Recommended Optional Program Components: |
None |
Course Objectives: |
No economy exists in isolation. Goods, services, people (labor), and capital move from one economy to another. Economic policies implemented by one country can affect the economy and welfare of other countries. The discipline under economics that studies the interaction between economies is called international economics. The subject matter of our course, International Trade Theory (IB 3413), falls under the broader topic of international economics. International trade theory first and foremost tries to explain why trade (movement of goods and services) takes place among different economies and then tries to analyze whether or not a nation benefits from international trade. International trade theory also tries evaluating income distribution consequences of trade. The objective of the course is twofold. The first objective is to introduce the basic concepts and analytical tools used by international trade economics. Secondly, main trends in global trade and globalization is presented in conjunction with the analytical framework developed throughout the course.
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Week |
Subject |
Related Preparation |
1) |
Introduction & Explanation of the Syllabus |
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2) |
The subject matter of international economics, mercantilistic view of trade vs. free trade
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3) |
Trade and Technology: The Ricardian Model andClassical Theories
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4) |
Classical Trade Model |
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5) |
Gains and Losses from Trade in the Specific Factors Model
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6) |
Trade and Resources: The Heckscher-Ohlin Model
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7) |
Movement of Labor and Capital Between Countries
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8) |
Midterm |
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9) |
Economies of Scale, Imperfect Competition and International Trade
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10) |
Offshoring of Goods and Services
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11) |
Trade Restrictions : Tariffs |
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12) |
Nontariff Trade Barriers |
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13) |
Economic Integration |
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14) |
Trade and Development |
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Course Notes / Textbooks: |
Krugman, P. R., Obstfeld, M., Melitz, M. (2021). International Economics: Theory and Policy, 12th edition, Prentice Hall.
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References: |
Krugman, P. R., Obstfeld, M., Melitz, M. (2021). International Economics: Theory and Policy, 12th edition, Prentice Hall.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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