DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IB3310 | International Business Law | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor İSMAİL PAMUK |
Course Lecturer(s): |
Instructor İSMAİL PAMUK Dr. Öğr. Üyesi AYŞE ŞAHİN |
Recommended Optional Program Components: | None |
Course Objectives: | An examination of the principles, foundations, and institutions of international law regulating financial, commercial, maritime, and trade transactions across international frontiers. This is private international law, which is distinguished from public international law, or traditional interstate relations, and international organization. International business law includes, but is not limited to, the World Trade Organization (WTO), international business transactions, international conflict of laws, problems of international trade and investment, and the overall legal structure of international economic relations. |
The students who have succeeded in this course; The students who have succeeded in this course knows; 1. Basic characteristics of Public International Law, its sources and persons; 2. Relevance of Private International Law to international business disputes; 3. International Economic Organizations to include their establishment, mandates and organs; 4. Issues of International Economic Law to include regulation of the international trade and international monetary system; 5. Rules governing International Sales Contracts as regulated under CISG. 6. Major contracts types covered by INCOTERMS and responsibilities of the parties for every type. 7. Rules of Conventions regarding the international carriage of goods with different methods to include carriage by road, by sea, by rail and by air; 8. Payment methods and documentation in international sale contracts; |
Public International Law; Subjects of the International Business Law; International Economic Organizations; Private International Law; Regulation of the International Trade: International Monetary System; International Sales Contracts; Contracts for the International Carriage of Goods; Payment Methods and Documentation in International Sale Contracts Foreign Investment |
Week | Subject | Related Preparation |
1) | -Discussion on Syllabus, class rules and requirements. -Introductory remarks -Public International Law | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.249-261. |
2) | -Subjects of the International Business Law -International Economic Organizations | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.281-311 |
3) | Private International Law | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.262-281. Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition) pp.221-232 |
4) | Regulation of the International Trade | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.311-338 |
5) | -Regulation of the International Trade -International Monetary System | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.311-338 and pp.339-374. |
6) | International Monetary System | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.339-374 |
7) | Midterm | |
8) | International Sales Contracts | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 375-408 |
9) | -International Sales Contract | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 375-408 |
10) | Contracts for the International Carriage of Goods | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 409-438 |
11) | Contracts for the International Carriage of Goods | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 409-438 |
12) | Payment Methods and Documentation in International Sale Contracts. | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 440-465. |
13) | International Commercial Arbitration in Turkey | Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition) pp. 245-257 |
14) | Foreign Investment | Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition), pp. 233-245 |
Course Notes / Textbooks: | - Bülent SÖZER, Legal Environment of Business (Beta Publishing). -Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition) |
References: | Milletlerarası Ticaret Hukuku, Nuray Ekşi 2010 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 2 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 3 | 42 |
Midterms | 1 | 25 | 25 |
Final | 1 | 35 | 35 |
Total Workload | 144 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |