DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IB3310 | International Business Law | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYŞE ŞAHİN |
Course Lecturer(s): |
Assist. Prof. ÖMER KESİKLİ Assist. Prof. AYŞE ŞAHİN |
Recommended Optional Program Components: | None |
Course Objectives: | One of the objectives of the course is to help the students achieve a perception of legal concepts related to international business. The primary objective is to lay out a framework for the students in a way that they can make use of them. The student should also gain an appreciation of the special risks of conducting business internationally and the legal pitfalls associated with those risks. Ultimately, the goal of the course is to investigate ways of minimizing the legal risks in international business transactions. |
The students who have succeeded in this course; - Distinction between the Public and Private International Law, - The Foundations of International Private Law and cross-border legal challenges - Foreign Investments and Risk Management - International commercial arbitration - International Economic Organizations, Multinational Corporations, Startups, - Groups of Companies, and Joint-Ventures as the subjects of the International Trade -International License Agreements and Intellectual Property Law - Agencies and Distributors in the International Trade -Rules governing International Sales Contracts as regulated under CISG. -Major contract types covered by INCOTERMS and responsibilities of the parties for every type - Introduction to Letters of Credit and Bank Guarantees - Basics of Project Finance |
Public International Law; Subjects of the International Business Law; International Economic Organizations; Private International Law; Regulation of the International Trade: International Monetary System; International Sales Contracts; Contracts for the International Carriage of Goods; Payment Methods and Documentation in International Sale Contracts Foreign Investment |
Week | Subject | Related Preparation |
1) | -Discussion on Syllabus, class rules and requirements. -Introductory remarks -Public International Law | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp.249-261. |
2) | The Foundations of International Private Law | Bülent SÖZER, Legal Environment of Business (Beta Publishing),pp.249-280 |
3) | International Arbitration | Gary Born, International Arbitration: Law and Practice © 2012 Kluwer Law International BV, (Chapter 1 and Chapter 2) |
4) | Foreign Investments, Legal Frameworks and Risk Management | Foreign Direct Investments Law 4875 https://www.invest.gov.tr/en/library/publications/lists/investpublications/fdi-law-in-turkiye.pdf |
5) | Drafting International Sales Contracts: A Legal Perspective, Incoterms, CISG | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 375-408 |
6) | Subjects of the International Business Law I: - International Economic Organizations --Comparative Corporate Law | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 166-192; 153-161, 281-309. |
7) | Legal questions related to Multinational companies, startups, groups of companies, subsidiaries | Bülent SÖZER, Legal Environment of Busines, pp. 281-309. |
8) | Midterm | |
9) | - Licence Agreements and --Intellectual Property Law in International Trade and non-disclosure agreements | Chow&Schoenbaum, International Business Transactions, pp.589-600, 622-624, 629-630, 639-640 |
10) | - Agency and Distributorships In the International Trade, --Non-compete Agreements, Free Competition, Dumping, Unfair Trade and Competition Law | Chow&Schoenbaum, International Business Transactions, pp. 317-377. |
11) | - Dijital Trade and --Alternative Payment Models, Crypto Assets | Mira Burri&Anupam Chander, “What Are Digital Trade and Digital Trade Law?,pp.99-103. file:///C:/Users/ASUS/Desktop/Downloads/what-are-digital-trade-and-digital-trade-law.pdf |
12) | - Understanding Letters of Credit and Bank Guarantees in International Trade | Bülent SÖZER, Legal Environment of Business (Beta Publishing), pp. 440-465. |
13) | -Introduction to Project Finance:Structure and Key Concepts | Materials to be uploaded to “Itslearning” |
14) | Review for final exam or case study |
Course Notes / Textbooks: | - Bülent SÖZER, Legal Environment of Business (Beta Publishing). -Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition) |
References: | 1- Dr. iur. Bülent SÖZER named Legal Environment of Business (Beta Publishing) This book is not available on the market except used ones The author kindly allowed the production of the copies of the respective parts of the books. The relevant chapters will be available in the copy center for you to have your copy. Since the book is published almost 20 years ago it is not up to date. In this regard, you are kindly advised to take notes and make amendments to the chapters as required. 2-Daniel Chow& Thomas Schoenbaum, International Business Transactions, Problems, Cases, and Materials, (5th Edition), 2022 3-Tuğrul Ansay& Eric. C. Schneider, Introduction to Turkish Business Law, (2nd Edition) 4-Gary Born, International Arbitration: Law and Practice © 2012 Kluwer Law International Supplementary Schaffer-Agusti-Earle, International Business Law and Its Environment, 7th Edition Ray August, Don Mayer and Michael Bixby, International Business Law_Text, Cases and Readings, Sixth Edition Roy Goode, Herbert Kronke and Ewan Mckendrick, Transnational Commercial Law, Second Edition https://proxy.bau.edu.tr:2186/lib/bahcesehir-ebooks/detail.action?docID=4083329 Transnational Commercial Law : International Instruments and Commentary yazan Roy Goode, Herbert Kronke, Ewan McKendrick, and Jeffrey Wool https://proxy.bau.edu.tr:2186/lib/bahcesehir-ebooks/detail.action?docID=5891956 |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 50 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 10 | 11 | 110 |
Midterms | 1 | 1 | 1 |
Final | 1 | 1 | 1 |
Total Workload | 154 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |