IB2522 Import and Export ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IB2522 Import and Export Management Spring 3 0 3 10
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. FADİME İREM DOĞAN
Recommended Optional Program Components: None
Course Objectives: The course is designed to prepare students for the ever-changing environment of international trade. Topics include company policies towards exports, investigating and choosing export markets, international trade terminology, import-export risks, pricing and payment methods, export-import organization, logistics and financing. Topics are covered in class and within a company environment assigned by the department.

Learning Outcomes

The students who have succeeded in this course;
1.Defines the characteristics of doing business in a cross-cultural environment.
2.Develops managerial and policy-making aspects associated with trading internationally. Formulate procedures for international trade and ultimately manage this function on behalf of a company.
3.Helps understand and develop professional working skills in investigating and choosing export markets.
4.Develops professional working skills in export - import organization.
5.Develops practices in foreign trade pricing.
6. Helps understand the procedures related to payment methods and financing.
7.Helps understand the nature of foreign trade logistics.
8.Develops familiarity with the details of export-import documentation and steps
9.Makes knowledgeable of the basics of containerization and leasing practices.
10. Develops the basic skills for successful negotiations in importing and exporting.


Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1st Week: Introduction & Explanation of the Syllabus
2) 2nd Week:Introduction Definition of Foreign Trade
3) 3rd Week: International Export and Import
4) 4th Week: Planning and Negotiating
5) 5th Week:Selling with E-commerce
6) 6th Week:Market Entry Decisions
7) 7th Week: Entry Modes, Licensing and Franchising
8) 8th Week: Midterm
9) 9th Week: Customs and Foreign Trade Legislation
10) 10th Week: Free Zones
11) 11th Week:Incoterms
12) 12th Week:Foreing Trade Regulations
13) 13th Week:Types of Payments, Types of Documents
14) 14th Week:Foreign Trade Incentives
14) 14th Week:Foreign Trade Incentives

Sources

Course Notes / Textbooks: International Marketing and Export Management, 6th Ed. Gerald Albaum & Edwin Duerr Prentice Hall, 2008
References: none

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Quizzes 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 15 43
Study Hours Out of Class 13 39
Final 16 61
Total Workload 143

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.