| Language of instruction: |
English |
| Type of course: |
Non-Departmental Elective |
| Course Level: |
Bachelor’s Degree (First Cycle)
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| Mode of Delivery: |
Face to face
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| Course Coordinator : |
Assist. Prof. FADİME İREM DOĞAN |
| Recommended Optional Program Components: |
None |
| Course Objectives: |
The course is designed to prepare students for the ever-changing environment of international trade. Topics include company policies towards exports, investigating and choosing export markets, international trade terminology, import-export risks, pricing and payment methods, export-import organization, logistics and financing. Topics are covered in class and within a company environment assigned by the department.
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Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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