Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. FADİME İREM DOĞAN |
Recommended Optional Program Components: |
None |
Course Objectives: |
The course is designed to prepare students for the ever-changing environment of international trade. Topics include company policies towards exports, investigating and choosing export markets, international trade terminology, import-export risks, pricing and payment methods, export-import organization, logistics and financing. Topics are covered in class and within a company environment assigned by the department.
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Week |
Subject |
Related Preparation |
1) |
1st Week: Introduction & Explanation of the Syllabus
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2) |
2nd Week:Introduction Definition of Foreign Trade |
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3) |
3rd Week: International Export and Import |
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4) |
4th Week: Planning and Negotiating |
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5) |
5th Week:Selling with E-commerce |
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6) |
6th Week:Market Entry Decisions |
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7) |
7th Week: Entry Modes, Licensing and Franchising |
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8) |
8th Week: Midterm |
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9) |
9th Week: Customs and Foreign Trade Legislation |
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10) |
10th Week: Free Zones |
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11) |
11th Week:Incoterms |
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12) |
12th Week:Foreing Trade Regulations |
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13) |
13th Week:Types of Payments, Types of Documents |
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14) |
14th Week:Foreign Trade Incentives |
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14) |
14th Week:Foreign Trade Incentives |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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