Week |
Subject |
Related Preparation |
1) |
Introduction Course Schedule
Expectations
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2) |
Technical Analysis versus Fundamental Analysis
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3) |
Introduction to Technical Market Analysis.
What is Technical Analysis? Does it work?
Dow Theory, Objections to Technical Analysis and Efficiency Hypothesis.
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4) |
What is a trend?
Support and Resistance Lines
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5) |
Major Patterns: Double Tops, Double Bottoms, Head and Shoulders, Triangles, Flags, etc. |
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6) |
Major Patterns: Double Tops, Double Bottoms, Head and Shoulders, Triangles, Flags, etc.
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7) |
Charts: Bar, Line, Point and Figure, Candlesticks |
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7) |
Momentum, P(ROC)
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8) |
Fibonnacci Analysis
Gaps
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9) |
Midterm Exam
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10) |
Concept of Moving Averages,
Creating a Moving Average
Signal,
Different Types of Moving Averages
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11) |
Indicators and Oscillators: RSI, MACD, Stochastic ROC, Momentum
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12) |
Indicators and Oscillators:Trix, Directional Moving Indicator
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13) |
Divergency and Divergence Trading |
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14) |
Review and Questions-Answers Session |
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Course Notes / Textbooks: |
Martin J. Pring. "Technical Analysis Explained. The Successful Investor's Guide to Spotting Investment Trends and Turning Points", McGraw- Hill, 2014.
Hakkı Öztürk "How Rewarding Is Divergence Trading In Technical Analysis? Emprical Tests For Stock Exchanges, Commodities and Currency Pairs", LAP, Germany, 2017. (with M. Fatih Güneş)
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References: |
Martin J. Pring. "Technical Analysis Explained. The Successful Investor's Guide to Spotting Investment Trends and Turning Points", McGraw- Hill, 2014.
Hakkı Öztürk "How Rewarding Is Divergence Trading In Technical Analysis? Emprical Tests For Stock Exchanges, Commodities and Currency Pairs", LAP, Germany, 2017. (with M. Fatih Güneş)
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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