DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IF3552 | International Finance | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. BAHAR KÖSEOĞLU |
Course Lecturer(s): |
Prof. Dr. ASLI YÜKSEL Assist. Prof. AYŞE DİLARA ALTIOK YILMAZ |
Recommended Optional Program Components: | None |
Course Objectives: | The course provides appropriate tools and methods to the students in order to study and analyze international financial issues and problems. This course will focus on four main areas of international finance: (1) key economic theories, (2) various financial instruments for risk management, (3) exchange risk management, and (4) international financing and investment issues. The purpose of this course is extending the principles of finance from a single-country setting to a multinational setting and analyzing the dynamics of international finance. |
The students who have succeeded in this course; The student who have succeeded in this course; 1. Understand the environment and factors associated with foreign exchange rate determination. 2. Demonstrate knowledge of international finance terminology. 3. Demonstrate knowledge of the various forms of financial instruments available for foreign exchange risk management. 4. Understand key economic theories that underlie the foundation of international finance. |
foreign exchange rate determination, international finance terminology, foreign exchange risk management, foundation of international finance. |
Week | Subject | Related Preparation |
1) | Course Overview | |
2) | International Monetary System | |
3) | The Balance of Payments | |
4) | The Foreign Exchange Market | |
5) | The Foreign Exchange Market | |
6) | International Parity Conditions | |
7) | International Parity Conditions | |
8) | MIDTERM EXAM | |
9) | Foreign Exchange Rate Determination and Forecasting | |
10) | International Investment and Financing Decisions | |
10) | Foreign Currency Derivatives | |
11) | Interest Rate Risk and Swaps | |
12) | Transaction Exposure | |
13) | Operating Exposure | |
14) | Course Review |
Course Notes / Textbooks: | Multinational Business Finance (Eiteman, D. K., Stonehill, A. I., Moffett M. H., 15th ed, Pearson, 2021, ISBN: 9781292270081) |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 41 |
Study Hours Out of Class | 15 | 53 |
Project | 13 | 39 |
Midterms | 1 | 2 |
Final | 14 | 29 |
Total Workload | 164 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |