IF3552 International FinanceBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF3552 International Finance Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. ASLI YÜKSEL
Assist. Prof. AYŞE DİLARA ALTIOK YILMAZ
Recommended Optional Program Components: None
Course Objectives: The course provides appropriate tools and methods to the students in order to study and analyze international financial issues and problems. This course will focus on four main areas of international finance: (1) key economic theories, (2) various financial instruments for risk management, (3) exchange risk management, and (4) international financing and investment issues. The purpose of this course is extending the principles of finance from a single-country setting to a multinational setting and analyzing the dynamics of international finance.

Learning Outcomes

The students who have succeeded in this course;
The student who have succeeded in this course;
1. Understand the environment and factors associated with foreign exchange rate determination.
2. Demonstrate knowledge of international finance terminology.
3. Demonstrate knowledge of the various forms of financial instruments available for foreign exchange risk management.
4. Understand key economic theories that underlie the foundation of international finance.

Course Content

foreign exchange rate determination, international finance terminology, foreign exchange risk management, foundation of international finance.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Overview
2) International Monetary System
3) The Balance of Payments
4) The Foreign Exchange Market
5) The Foreign Exchange Market
6) International Parity Conditions
7) International Parity Conditions
8) MIDTERM EXAM
9) Foreign Exchange Rate Determination and Forecasting
10) International Investment and Financing Decisions
10) Foreign Currency Derivatives
11) Interest Rate Risk and Swaps
12) Transaction Exposure
13) Operating Exposure
14) Course Review

Sources

Course Notes / Textbooks: Multinational Business Finance (Eiteman, D. K., Stonehill, A. I., Moffett M. H., 15th ed, Pearson, 2021, ISBN: 9781292270081)
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 41
Study Hours Out of Class 15 53
Project 13 39
Midterms 1 2
Final 14 29
Total Workload 164

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.