IF3552 International FinanceBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF3552 International Finance Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. ASLI YÜKSEL
Dr. Öğr. Üyesi AYŞE DİLARA ALTIOK YILMAZ
Recommended Optional Program Components: None
Course Objectives: This course introduces students to International Finance and equips them with tools and methods to study and analyze international economic issues and problems.The overall purpose of the course is to extend the principles of finance from a single-country setting to a multinational setting.

Learning Outcomes

The students who have succeeded in this course;
1. Understand the environment and factors associated with foreign exchange rate determination.
2. Demonstrate knowledge of international finance terminology.
3. Demonstrate knowledge of the various forms of financial instruments available for foreign exchange risk management.
4. Understand key economic theories that underlie the foundation of international finance.

Course Content

foreign exchange rate determination, international finance terminology, foreign exchange risk management, foundation of international finance.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Finance Function in Multinational Setting
2) International Monetary System
3) Balance of payments
4) Interest Rates
5) Foreign Exchange Market
6) Derivative Securities
7) International Arbitrage
8) Review
9) International Risk Management
10) International Investment and Financing Decisions
11) Financial Management for MNCs
12) International Banking
13) International Performance Measurement
14) Course Review

Sources

Course Notes / Textbooks: Alan C. Shapiro, Multinational Financial Management (9th Edition), John Wiley & Sons, Inc. (2010) ISBN-13 978-0470-41501-6

References: David K. Eiteman, Michael H. Moffett, Arthur I. Stonehill, Multinational Business Finance (12th Edition), Pearson Education (2009) ISBN- 9780136121565

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Quizzes 2 % 5
Project 1 % 25
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 41
Study Hours Out of Class 15 53
Project 13 39
Midterms 1 2
Final 14 29
Total Workload 164

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.