IF3213 Real Estate FinanceBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF3213 Real Estate Finance Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. ASLI YÜKSEL
Recommended Optional Program Components: None
Course Objectives: This course deals with the central issues in real estate finance and investment. Typical policies and procedures used in financing of residential, industrial, and commercial properties are discussed. When the students successfully completed this course, they should be able to understand many aspects of residential real estate, such as the process by which capital investments are made in real property, and to assess some of the issues facing the real estate finance and investment community.

Learning Outcomes

The students who have succeeded in this course;
I. Learns types of mortgages used in real estate financing
II. Calculates cost of loan to the borrower
III. Learns how payment structure of a loan changes as economic environment changes
IV. Calculates risk and return of investments in real estate
V. Compares different financing alternatives for residential properties
VI. Analyses homeownership as an alternative to renting.
VII. Learns underwriting process
VIII. Calculates value of the income properties
IX. Applies financial analysis techniques within a real life environment

Course Content

real estate financing, mortgages, risk and return of investments in real estate, underwriting process,

Weekly Detailed Course Contents

Week Subject Related Preparation
1) The Interest Rate Factor in Financing To read the related chapter in the text book
2) Fixed Rate Mortgage Loans To read the related chapter in the text book
3) Adjustable Rate Mortgages To read the related chapter in the text book
4) Adjustable Rate Mortgages To read the related chapter in the text book
5) Residential Financial Analysis To read the related chapter in the text book
6) Review To read the text book and lecture notes for the exam
7) Single Family Housing To read the related chapter in the text book
8) Underwriting and Financing Residential Properties To read the related chapter in the text book
9) Introduction to Commercial Property Markets To read the related chapter in the text book
10) Real Estate Valuation To read the related chapter in the text book
11) Real Estate Valuation To read the related chapter in the text book
12) Review To read the text book and lecture notes for the exam
13) Investment Analysis To read the related chapter in the text book
14) Financial Leverage and Financing Alternatives To read the related chapter in the text book

Sources

Course Notes / Textbooks: Textbook / Required Material
Brueggeman, William B. and Jeffrey D. Fisher. 2008. Real Estate Finance and Investments. McGraw Hill/Irwin, Thirteenth Edition.
References: None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 2 % 60
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 15 41
Study Hours Out of Class 15 50
Midterms 2 3
Final 1 2
Total Workload 96

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.