DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BA1012 | Business Communications | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Prof. Dr. ELİF OKAN |
Course Lecturer(s): |
Assoc. Prof. AYLA ESEN Assoc. Prof. HAVVA PINAR İMER |
Recommended Optional Program Components: | None |
Course Objectives: | The course aims to provide students with the fundamental roles and principles of communication in the work context. The students will get familiar with the skills and knowledge required of an individual for effective communication in business life. Upon completion of the course, the students are expected to be able to understand the nature of communication and deliver their messages with precision through various communication media in different business settings. They will be capable of designing and writing messages in various formats, organizing and delivering presentations, writing their CVs, as well as gaining the basic skills to prepare themselves for job applications and interviews. |
The students who have succeeded in this course; Upon completion of the course, the students will learn to: 1. Explain the role of verbal and written communication for day-to-day operations and personal career 2. Describe and evaluate various listening approaches 3. Explain and implement interpersonal skills to build positive relationships. 4. Analyze interview situations and act accordingly 5. Differentiate between types of reports and write reports of any type 6. Be able to deliver a presentation |
The students will get familiar with the skills and knowledge required of an individual for effective communication in business life. Upon completion of the course, the students are expected to be able to understand the nature of communication and deliver their messages with precision through various communication media in different business settings. They will be capable of designing and writing messages in various formats, organizing and delivering presentations, writing their CVs, as well as gaining the basic skills to prepare themselves for job applications and interviews. |
Week | Subject | Related Preparation |
1) | Introduction to the course | Overview of the syllabus |
2) | Communication at Work | Chapter 1 |
3) | Communication, Culture and Work | Chapter 2 |
4) | Listening | Chapter 3 |
5) | Verbal & Nonverbal Messages | Chapter 4 |
6) | Interpersonal Skills and Success | Chapter 5 |
7) | Types of Business Presentations Writing reports | Chapter 9 |
8) | Developing, Organizing and Delivering the Presentation | Chapters 10 & 12 |
9) | Developing, Organizing and Delivering the Presentation (contd.) | Chapters 10 & 12 |
10) | Principles of Interviewing How to Write Effective CVs | Chapter 6 |
11) | Quiz | |
12) | Group Reports and Presentations | |
13) | Group Reports and Presentations | |
14) | Group Reports and Presentations |
Course Notes / Textbooks: | Adler, R. B.; Maresh-Fuehrer, M. M.; Elmhorst, J. & Lucas, K. (2019). Communicating at Work, 12th Edition, New York, NY, McGraw-Hill Education. |
References: | Bovee, C. L.& Thill, J. V. (2016). Business Communication Essentials, 7th Global Edition, Pearson Education. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 20 |
Project | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 20 | |
PERCENTAGE OF FINAL WORK | % 80 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 13 | 12 | 156 |
Project | 1 | 5 | 5 |
Quizzes | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 209 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |