BA4948 Organizational BehaviorBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BA4948 Organizational Behavior Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ELİF OKAN
Recommended Optional Program Components: None
Course Objectives: Our lives are governed by organizations in almost all aspects. From birth to different levels of education and work, we find ourselves in many organizational contexts. Among the reasons for the presence of many organizations in our daily lives are they provide order in the larger society and act as places to help people achieve their goals when they cannot or do not want to achieve them alone. So, it is possible to define an organization as a group of people (and systems) oriented towards a common goal.

Organizations sustain their lives through management, which can be defined as the art and science of helping people achieve their goals together. Managers determine the direction for the organization and how the goals are to be realized. More formally, managers formulate and implement strategies at all levels within an organization. While managing organizations, they need to address the behavioral dynamics within an organization. This course aims at these dynamics, which concern the individuals, practices, processes and structure. The content, readings and activities we engage in will help you better understand the elements of organizational life, and how to effectively contribute to the organizations you join.

Learning Outcomes

The students who have succeeded in this course;
Upon completion of the course, the students will learn to:
• Demonstrate understanding and knowledge of fundamental theory and principles of dynamics within an organization; concerning the individuals, practices and organizational processes and structure
• Demonstrate a critical understanding of how organizations or managers shape individual attitudes and how this has an effect on employee and organizational performance as well as the attainment of the overall organizational goals,
• Analyze and critically evaluate managerial and leadership ideas, arguments, and points of view,
• Apply course material to improve thinking, problem solving, and decision-making associated with leadership and management, and
• Develop strategies for effective teamwork

Course Content

This lesson examines how individuals and groups act within organizations, focusing on dynamics such as motivation, leadership, teamwork, and communication. It aims to improve organizational effectiveness by understanding human behavior in professional settings. The course also explores how culture, power, and structure impact decision-making and performance.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course Overview of the syllabus
2) What is Organizational Behavior? Robbins: Chapter 1
3) Job Performance and Organizational Attitudes Robbins: Chapter 3
4) Personality, Individual & Cultural Values Robbins: Chapter 4
5) Perception, Learning and Decision Making Robbins: Chapter 5
6) Motivation Concepts and Applications Robbins: Chapters 7 & 8
7) Managing Groups and Teams Robbins: Chapters 9 & 10
8) Leadership Robbins: Chapter 13
9) Organizational Culture Robbins: Chapter 15
10) Organizational Culture Robbins: Chapter 15 Progress report submissions via Itslearning
11) Organizational Change and Stress Management Robbins: Chapter 17
12) Quiz
13) Group Presentations
14) Group Presentations

Sources

Course Notes / Textbooks: Robbins, S. P. and Judge, T. A. (2019). Organizational Behavior, 18th Edition (Global Edition), Pearson Education.
References: Colquitt, J., Lepine, J. and Wesson, M. (2016). Organizational Behavior: Improving Performance and Commitment in the Workplace, 5th edition. McGraw-Hill/Irwin.

Periodicals including New York Times, The Economist, Bloomberg, Financial Times, etc…

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 20
Project 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 20
PERCENTAGE OF FINAL WORK % 80
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 38
Study Hours Out of Class 14 145
Quizzes 1 3
Paper Submission 3 3
Final 1 2
Total Workload 191

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.