DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BA4311 | Strategic Management | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ELİF OKAN |
Course Lecturer(s): |
Assoc. Prof. HAVVA PINAR İMER Prof. Dr. AHMET ERKUŞ |
Recommended Optional Program Components: | None |
Course Objectives: | The course emphasizes the value and process of strategic management. In addition to familiarizing students with new subject matter, students are expected to integrate and apply their prior learning to strategic decision making in organizations. |
The students who have succeeded in this course; At the end of the course, you will be able to: 1. Evaluate the role and the importance of Strategic Management in businesses. 2. Become familiar with issues related to Vision and Mission. 3. Use current technologies (artificial intelligence, information processing, digital) when analyzing internal and external environments. 4. Learn strategies that can be used at three levels in businesses. 5. Use strategy development processes and methods. |
The Strategic Management course focuses on organizations determining their long-term goals and developing the strategies needed to achieve these goals. The course covers strategic analysis, gaining competitive advantage, and strategy implementation processes. Students have the opportunity to develop strategic thinking skills through real-world examples. |
Week | Subject | Related Preparation |
1) | Introduction/Overview of Syllabus | |
2) | The Nature of Strategic Management (Chapter 1) | Assignment |
3) | Business Vision and Mission (Chapter 2) | Assignment |
4) | The External Assessment (Chapter 3) | Assignment |
5) | The Internal Assessment (Chapter 4) | Assignment |
6) | Strategies in Action (Chapter 5) | Assignment |
7) | Strategies in Action (Chapter 5) | Assignment |
8) | Midterm Exam | |
9) | Strategy Analysis and Choice (Chapter 6) | Assignment |
10) | Implementing Strategies Management and Marketing Issues (Chapter 7) | Assignment |
11) | Implementing Strategies Finance and Accounting Issues (Chapter 8) | Assignment |
12) | Strategy Evaluation and Governance (Chapter 9) | Assignment |
13) | Business Ethics and Environmental Sustainability (Chapter 10) | Assignment |
14) | Global and International Issues (Chapter 11) | Assignment |
Course Notes / Textbooks: | Strategic Management, Global Edition, 17th Edition, Authors: David, Fred | David, Forest, Textbook Students are required to get the access-codes for the online portal of the textbook. The codes already include access to the electronic version of the textbook and online assignments from MyLab. The hard copy of book, e-text and code of MyLab can be obtained at Bahçeşehir University Bookstore or via this link: If you prefer to read using a hard copy, you can still get one in addition to the code. (This link covers hard copy of book, e-text and Code of Mylab) (KITAP+BAU KOD) HE-David- Strategic Management GE 17/e (Kod içinde e-kitap erişimi de mevcuttur.) (This link covers only e-text and Code of Mylab) (BAU KOD) HE-MylabManagement-David-Strat Man-GE-17 (Kod içinde e-kitap erişimi de mevcuttur.) You need to use access-code to register the appropriate section of BA 4311. Please follow the instructions in Itslearning. |
References: | Lecturer's Slides |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 13 | % 10 |
Quizzes | 12 | % 15 |
Midterms | 1 | % 30 |
Final | 1 | % 45 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Study Hours Out of Class | 14 | 84 |
Quizzes | 12 | 36 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 163 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |