BA4311 Strategic ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BA4311 Strategic Management Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ELİF OKAN
Course Lecturer(s): Assoc. Prof. HAVVA PINAR İMER
Prof. Dr. AHMET ERKUŞ
Recommended Optional Program Components: None
Course Objectives: The course emphasizes the value and process of strategic management. In addition to familiarizing students with new subject matter, students are expected to integrate and apply their prior learning to strategic decision making in organizations.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:

1. Evaluate the role and the importance of Strategic Management in businesses.
2. Become familiar with issues related to Vision and Mission.
3. Use current technologies (artificial intelligence, information processing, digital) when analyzing internal and external environments.
4. Learn strategies that can be used at three levels in businesses.
5. Use strategy development processes and methods.

Course Content

The Strategic Management course focuses on organizations determining their long-term goals and developing the strategies needed to achieve these goals. The course covers strategic analysis, gaining competitive advantage, and strategy implementation processes. Students have the opportunity to develop strategic thinking skills through real-world examples.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction/Overview of Syllabus
2) The Nature of Strategic Management (Chapter 1) Assignment
3) Business Vision and Mission (Chapter 2) Assignment
4) The External Assessment (Chapter 3) Assignment
5) The Internal Assessment (Chapter 4) Assignment
6) Strategies in Action (Chapter 5) Assignment
7) Strategies in Action (Chapter 5) Assignment
8) Midterm Exam
9) Strategy Analysis and Choice (Chapter 6) Assignment
10) Implementing Strategies Management and Marketing Issues (Chapter 7) Assignment
11) Implementing Strategies Finance and Accounting Issues (Chapter 8) Assignment
12) Strategy Evaluation and Governance (Chapter 9) Assignment
13) Business Ethics and Environmental Sustainability (Chapter 10) Assignment
14) Global and International Issues (Chapter 11) Assignment

Sources

Course Notes / Textbooks: Strategic Management, Global Edition, 17th Edition, Authors: David, Fred | David, Forest, Textbook

Students are required to get the access-codes for the online portal of the textbook. The codes already include access to the electronic version of the textbook and online assignments from MyLab.
The hard copy of book, e-text and code of MyLab can be obtained at Bahçeşehir University Bookstore or via this link:
If you prefer to read using a hard copy, you can still get one in addition to the code.
(This link covers hard copy of book, e-text and Code of Mylab)
(KITAP+BAU KOD) HE-David- Strategic Management GE 17/e (Kod içinde e-kitap erişimi de mevcuttur.)

(This link covers only e-text and Code of Mylab)
(BAU KOD) HE-MylabManagement-David-Strat Man-GE-17 (Kod içinde e-kitap erişimi de mevcuttur.)

You need to use access-code to register the appropriate section of BA 4311. Please follow the instructions in Itslearning.
References: Lecturer's Slides

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 10
Quizzes 12 % 15
Midterms 1 % 30
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 39
Study Hours Out of Class 14 84
Quizzes 12 36
Midterms 1 2
Final 1 2
Total Workload 163

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.