Week |
Subject |
Related Preparation |
1) |
Orientation: Course Schedule Review, Expectations and grading
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2) |
Ch18:Introduction to Managerial Accounting: cost terms, concepts and classifications.
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3) |
Ch21:Cost-Volume-Profit analysis: cost behavior, contribution margin, how to use CVP analysis
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HW1, Quiz 1 |
4) |
Ch21A: Variable Costing: Variable costing vs Absorption costing |
HW2, Quiz 2 |
5) |
Ch21A: Absorption costing: Variable costing vs Absorption costing |
HW3, Quiz 3 |
6) |
Review: CH 18-21-21A |
HW4, Quiz 4 |
7) |
Ch22: Master Budgets: Budgeting procedure, types og budget, operating budgets for a manufacturing company |
HW5, Quiz 5 |
8) |
Ch22: Master Budgets- Appendix 22A: Budgeting for a merchandising company: operating budgets for a merchandising company |
HW6, Quiz 6 |
9) |
Ch23: Flexible Budgets and Standart cost Systems: Flexible budgeting |
HW7, Quiz 7 |
10) |
Review: Ch 22-23 |
HW8, Quiz 8 |
11) |
Ch25: Short-term Business Decisions: Relevant information, pricing, short term decision making analysis |
HW9, Quiz 9 |
12) |
Ch25: Short-term Business Decisions: Relevant information, pricing,short term decision making analysis |
HW10, Quiz 10 |
13) |
Ch26:Capital budgeting: Time value of money, Capital budgeting methods |
HW11, Quiz 11 |
14) |
Review: Ch 24-25-26 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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