Week |
Subject |
Related Preparation |
1) |
Abelian groups, rings and fields. |
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2) |
Vector spaces and linear transformations. Bases and matrix representations of linear transformations. |
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3) |
Polynomial rings. Ideals, prime and maximal ideals. Quotients of polynomial rings. Modules over polynomial rings. |
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4) |
Prime and primary ideals. Factorization of ideals in the monoid of ideals. Localizations of ideals. |
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5) |
Zero-divisors, integral domains and rings of fractions. Unique factorization domains and Eucledian domains. |
|
6) |
Radical of an ideal. Nilradical and Jacobson radical of a ring. Operations in the lattice of ideals. |
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7) |
A review of covered subjects and the first exam. |
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8) |
Classical Euclidean division algorithm in polynomial algebras. Monomial orderings and division algorithms. |
|
9) |
Fundamental Theorem of Algebra. Finite generation of ideals in polynomial algebras. |
|
10) |
Gröbner basis and Buchberger algorithm. Examples and calculations. |
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11) |
Gröbner basis and Buchberger algorithm. Examples and calculations. |
|
12) |
A review of covered subjects and the second exam. |
|
13) |
Morphisms between modules. Kernels and images of morphisms. Submodules and quotient modules. Ideals of annihilators. Examples. |
|
14) |
Internal and external sums of modules. Tensor products of modules. Submodule and ideal chains. Artinian and Noetherian rings and modules. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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