GEP0821 Classical LogicBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0821 Classical Logic Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: To make students to be acquainted with subject-matters and concepts of logic and to learn the way of thinking on those subject-matters and concepts.

Learning Outcomes

The students who have succeeded in this course;
After successfully completing this course the student will be able
•Recognises main problems of logic.
•Explains the relation between classic logic and other disciplines
•Identify main concepts of philosophy and relation between them.
•Thinks correct and consistently.
•Describes the concept fully.
•Improves mental execution.

Course Content

Concept, definition, predicables, proposition, reasoning, fallacies

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Definition of logic, principles of reason and the essence of logic Course notes
3) Subject-matter, aim, importance and uses of logic Course notes
4) Short history of logic Course notes
5) Concept, its kinds and denotations, inter-conceptual relations Course notes
6) Predicables and categories Course notes
7) Definition, its kinds and conditions Course notes
8) Errors in definition, indefinables, division and classification Course notes
9) Proposition and its kinds Course notes
10) Modal propositions, distributivity in propositions and inter-propositional relations Course notes
11) Reasoning, syllogism, the structure and the elements of syllogism, categorical syllogisms Course notes
12) Reasoning, syllogism, the structure and the elements of syllogism, categorical syllogisms Course notes
13) Hypothetical and disjunctive syllogisms, compound syllogisms, irregular syllogisms Course notes
14) Induction, analogy, the five arts Course notes

Sources

Course Notes / Textbooks: Emiroğlu, İbrahim, Klasik Mantığa Giriş, Ankara 2004,
References: Öner, Necati, Klasik Mantık, Ankara 1991
Çapak, İbrahim, Gazali’nin Mantık Anlayışı, Ankara 2005

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 2 10 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.