DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0804 | Islamic Philosophy | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Assist. Prof. MUSTAFA EMRE DORMAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course is designed to present the student with a solid introduction to the major thinkers in classical Islamic philosophy, with emphasis placed on developing a properly philosophical understanding of the issues and arguments. Topics include: Reason and revelation (can the human mind reach the truth without the aid of revelation?); the existence of God; creation, eternity, and infinity. Causality and Miracles. Human nature and knowledge; the nature of ethical obligations; and the constitution of the ideal political state. Philosophers to be studied include al-Kindi, al-Razi, al-Farabi, Ibn Sina (Avicenna), al-Ghazali, Ibn Baja, Ibn Tufail, and Ibn Rushd (Averroes). |
The students who have succeeded in this course; 1-Acquired a broad understanding of islamic philosophical tradition deepened by approaches from various perspectives: through study of foundotional texts; the development of philosophical thinking in its historical context; and the taught of modern muslim thinkers. 2-Become familiar with the key concepts of and principles of islamic philosophical schools 3-Acquired knowledge of main philosophers and classical texts of classical islamic philosophy, and been given the opportunity to develop the skill of reading the pholosophical texts and commenting on them critically |
This course is designed to present the student with a solid introduction to the major thinkers in classical Islamic philosophy, with emphasis placed on developing a properly philosophical understanding of the issues and arguments. |
Week | Subject | Related Preparation |
1) | Introduction to the course: Try to define the meaning of islamic philosophy | |
2) | Sources of islamic philosophy and theology: İslamic and non islamic sources | |
3) | Early discussions and divisions between theological schools: Asharita and Muthadhili kalam | |
4) | Beginning of Systematic Philosophy: al-Kindi and Peripatetic School | |
5) | Farabi: From onthology to political philosophy | |
6) | İbn Sina: Problem of Being and existence of God. | |
7) | İbn Sina’s philosophy of religion | |
8) | Ghazali’s criticism of Philosophy: Tahafut | |
9) | İbn Khaldun and philosophy of history | |
10) | Andalusian Philosophy and emergence of İslamic Philosophy in the west: İbn Bajjah, İbn Tufail | |
11) | İbn Rushd and his approach to Reason and Revelation | |
12) | Philosophy as Mysticism: İbn Arabi, Mulla Sadra | |
13) | Mysticism in otoman philosophy: Maulana Rumi and Yunus Emre | |
14) | Revision | |
15) | Final exam | |
16) | Final exam |
Course Notes / Textbooks: | |
References: | 1- M.M. Sharif, A History of Muslim Philosophy, Pakistan Philosophical Congress, (İslam Felsefesi Tarihi) İnsan Yayınları. 2 Cilt. 2- Macit Fahri, İslam Felsefesi Tarihi, Nehir Yayınları. 2001, İstanbul 3- Mamut Kaya, İslam Filozoflarından Felsefe Metinleri, Klasik Yayınları, 2008, İst 4- Kindi, Felsefi Risaleler, Klasik Yayınları, 2007, İstanbul 5- Farabi, İdeal Devlet (El-Medinetü’l-fadila), çev: Ahmet Arslan, Divan Kitap Yayınları. 2009 6- İslam Düşüncesi Tarihi, Açık Öğretim Fakültesi Yayınları, Eskişehir. 2010 7- H. Corbin (with S.H. Nasr and O. Yahya), History of Islamic Philosophy, (London, 1993). 8- Arnaldez, Roger, Averroes: A Rationalist in Islam (Notre Dame: University of Notre Dame Press, 2000). |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 10 |
Presentation | 1 | % 10 |
Seminar | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 1 | 3 | 3 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 15 | 15 |
Total Workload | 95 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |