DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0710 | Turkish Poets and Poems | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Instructor KENAN SAYACI |
Recommended Optional Program Components: | None |
Course Objectives: | The overall goal of the course is to make students familiar with major Turkish poets and their works as well as their poetics. |
The students who have succeeded in this course; The students who succeeded in this course; -will be able to recognize the main features of the historical periods the poets have lived in. -will be able to see the reflections of the daily language of a given period in classical poetry. -will define basic poetic differences among the poets who had lived in the same period. -will be able to identify how a poet uses the language and different meanings he has given to the words. -will be able to critically and analytically compare the poetic language with contemporary Turkish. -will be able to identify historical and cultural motivations behind the classical poetry. -will be able to identify every single characteristics and difference among the poets by comparing him/her with the others analyzed in class. |
Major Turkish poets through the historical evolution of Turkish literature. |
Week | Subject | Related Preparation |
1) | Hoca Ahmet Yesevî | http://www.rumimevlevi.com/tr/yazarlar-cemiyeti/64-mahmut-erol-kilic/2463-sufi-siirinin-poetikasi |
2) | Yunus Emre | http://www.yunusemre.net/ |
3) | Hacı Bayram-ı Veli / Eşrefoğlu Rumî | http://www.hacibayramveli.org http://www.edebiyatfakultesi.com/esrefoglu-rumi.htm |
4) | Kaygusuz Abdal / Pir Sultan Abdal | http://www.edebiyatfakultesi.com/kaygusuz-abdal.htm http://www.edebiyatfakultesi.com/?s=pir+sultan |
5) | Şemseddin-i Sivasî / Ruhsatî | http://www.turkceciler.com/ruhsati.html |
6) | Karacaoğlan / Bayburtlu Zihni | http://www.turkceciler.com/sairler/karacaoglan.html http://www.turkceciler.com/bayburtlu-zihni.html |
7) | Dadaloğlu / Erzurumlu Emrah | http://www.turkceciler.com/sairler/dadaloglu.html http://www.turkceciler.com/sairler/ErzurumluEmrah.html |
8) | Fuzuli / Baki | http://www.turkceciler.com/fuzuli.html http://www.turkceciler.com/baki.html |
9) | Hayali / Nef’i | http://www.turkceciler.com/hayali-bey.html http://www.turkceciler.com/nefi.html |
10) | Nabi / Nedim | http://www.turkceciler.com/forum/turk-dili-ve-edebiyati-genel-icerik/651-caginin-insani-olarak-nabi.html http://www.turkceciler.com/nedim.html |
11) | Ziya Paşa – Namık Kemal | http://www.turkceciler.com/ziya_pasa.html http://www.turkceciler.com/namik_kemal.html |
12) | Tevfik Fikret – Cenap Şahabettin | http://www.turkceciler.com/tevfik_fikret.html http://www.turkceciler.com/cenap_sehabettin.html |
13) | Ahmet Haşim- Ziya Gökalp | http://www.turkceciler.com/ahmet_hasim.html http://www.turkceciler.com/yazarlar/ziya_gokalp.html |
14) | Mehmet Akif – Yahya Kemal | http://www.turkceciler.com/mehmet_akif_ersoy.html http://www.turkceciler.com/yahya_kemal_beyatli.html |
Course Notes / Textbooks: | Reading package (includes main articles, literary texts etc. Available at Bahçeşehir Copy Center). |
References: | Türk Edebiyatında İlk Mutasavvıflar, Fuat Köprülü Türk Dili ve Edebiyatı Ansiklopedisi, Dergâh Yayınları Resimli Türk Edebiyatı Tarihi, N. Sami Banarlı Türk Edebiyatı Tarihi, Attila Özkırımlı Batı Tesirinde Türk Şiir Antolojisi, Kenan Akyüz Türk Halk Edebiyatı El Kitabı, Âşıklık Geleneği ve Âşık Edebiyatı, Erman Artun |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Quizzes | 2 | % 5 |
Homework Assignments | 2 | % 5 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 1 | 2 | 2 |
Study Hours Out of Class | 3 | 3 | 9 |
Presentations / Seminar | 1 | 2 | 2 |
Project | 1 | 3 | 3 |
Quizzes | 3 | 6 | 18 |
Midterms | 1 | 10 | 10 |
Final | 1 | 10 | 10 |
Total Workload | 96 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |