Week |
Subject |
Related Preparation |
1) |
General overview of the relation between literature and society |
Lecturer's Presentation |
2) |
Social data included in oral literature
|
Lecturer's Presentation |
3) |
Examples chosen from Turkish and World oral literature
|
Muhsine Helimoğlu Yavuz-Masallar ve Eğitimsel İşlevleri,Cumh.Kit.Yay.,İst.2009(4.baskı)
Muhsine Helimoğlu Yavuz ,“Göç ve Göçmenlik Edebiyatında Yer Alan Dramatik İnsan Manzaralarından Bir Kesit”, Kültür ve Edebiyatta Göç ve Göçmenlik, KIBATEK Yay., Ank.2009, s.47-51
|
4) |
Social data included in and reflected by written literature and methods to evaluate these data. |
Karşılaştırmalı Edebiyat Bilimi, Gürsel Aytaç,Ank.1997
Muhsine Helimoğlu Yavuz ,“Biyografik Romanlardan Hareketle ‘Kişisel Tarih Toplumsal Tarih midir’ Sorunsalı Üzerine Bir İnceleme”, Folklor/Edebiyat, C.18, S.69, 2012-1, s.263-276
|
5) |
General overview of society in classical novels of Turkish and World literature. |
Karşılaştırmalı Edebiyat Bilimi, Gürsel Aytaç,Ank.1997 |
6) |
Evaluation of these with comparative methods
|
Karşılaştırmalı Edebiyat Bilimi, Gürsel Aytaç,Ank.1997 |
7) |
Analysis of one of the Russian classics, Tolstoy’s “Anna Karenina”, with regards to social data
|
Tolstoy, “Anna Karenina“ |
8) |
Midterm
|
|
9) |
Analysis of one of the French classics, Stendhal’s “Madame Bovary”, with regards to social data
|
Stendhal,“Madame Bovary”
|
10) |
Analysis of one of the American classics, John Steinbeck’s “The Grapes of Wrath” (Gazap Üzümleri), with regards to social data
|
John Steinbeck, “Gazap Üzümleri” |
11) |
Social fabric on which one of the Russian classics, Chekhov’s “The Lady with the Little Dog” (Küçük Köpekli Kadın), is based
|
Çehov, “Küçük Köpekli Kadın”
|
12) |
Social structure reflected by one of the Turkish novels called “Araba Sevdası” written by Recaizade Mahmut Ekrem
|
Modern Türk Edebiyatının Ana Çizgileri, Kenan Akyüz, Ank.1976
Recaizade Mahmut Ekrem, “Araba Sevdası”
|
13) |
Social terrain of Halit Ziya Uşaklıgil’s novel “Aşk-ı Memnu”
|
Halit Ziya Uşaklıgil, “Aşk-ı Memnu” |
14) |
Social profile reflected by Yakup Kadri Karaosmanoğlu’s novel “Yaban”
|
Yakup Kadri Karaosmanoğlu, “Yaban” |
Course Notes / Textbooks: |
|
References: |
-Karşılaştırmalı Edebiyat Bilimi, Gürsel Aytaç,Ank.1997
-Modern Türk Edebiyatının Ana Çizgileri, Kenan Akyüz, Ank.1976
-“Biyografik Romanlardan Hareketle ‘Kişisel Tarih Toplumsal Tarih midir’ Sorunsalı Üzerine Bir İnceleme”, Folklor/Edebiyat, C.18, S.69, 2012-1, s.263-276
-“Göç ve Göçmenlik Edebiyatında Yer Alan Dramatik İnsan Manzaralarından Bir Kesit”, Kültür ve Edebiyatta Göç ve Göçmenlik, KIBATEK Yay., Ank.2009, s.47-51
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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