DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0702 | Critical Thinking and Literary Criticism | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Assoc. Prof. GÖKSEL AYMAZ |
Recommended Optional Program Components: | None |
Course Objectives: | This course is a survey of major critical approaches, from Aristotle's Poetics to Romanticism. It aims to familiarize students with some of the main themes and currents of literary theory by dealing with the questions as what is literature, how is it produced, how can it be understood, and what is its purpose? |
The students who have succeeded in this course; • understanding of major critical approaches; • knowledge of selected prominent critics and their works; • some of the skills necessary for critical thinking and literary criticism. • to demonstrate an understanding of the importance of the literature and the role of criticism in deciphering cultural production and social change; • to demonstrate knowledge of the terminology related to literary criticism; • to demonstrate oral presentation skills as they relate to literary and cultural studies; • to demonstrate skills to integrate and compare the knowledge from this course with other culture courses • to recognize the value of multiple perspectives and develop competence in giving and receiving constructive criticism; • to identify and decipher the aesthetic, political, and cultural importance of literature. |
Literary Criticim and Classical Antiquity Medieval Literary Criticism Literary Criticism in the Renaissance Period Literary Criticism in the 17th and 18th centuries End of the Classical Tradition Romanticism(s) |
Week | Subject | Related Preparation |
1) | Giriş | |
2) | On critical thinking and literary criticism | |
3) | Literary Criticism and Classical Antiquity | Plato (excerpts from Republic Book II, III & X; Ion) Aristotle (Poetics) |
4) | Literary Criticim and Classical Antiquity | Horace (excerpts from Ars Poetica) Longinus (excerpts from “On The Sublime”) |
5) | Medieval Literary Criticism | St. Augustine (excerpts from On Christian Doctrine) Aquinas, (excerpts from The Nature and Domain of Sacred Doctrine) |
6) | Medieval Literary Criticism | Dante (excerpts from “Letter to Can Grande Della Scala”) Boccaccio (excerpts from Life of Dante, Genealogy of the Gentile Gods) |
7) | Literary Criticism in the Renaissance Period | Sir Philip Sidney (excerpts from “An Apology for Poetry”) Francis Bacon (excerpts from The Advancement of Learning) |
8) | Literary Criticism in the 17th and 18th centuries | John Dryden (excerpts from Essay on Dramatic Poesy) Jonathan Swift (excerpts from The Battle of the Books) |
9) | Literary Criticism in the 17th and 18th centuries | Alexander Pope (excerpts from An Essay on Criticism) |
10) | End of the Classical Tradition | Samuel Johnson (excerpts from “Preface to Shakespeare”) |
11) | Romanticism(s) | Criticism:The Major Texts, “Introduction” (Romanticism and After) |
12) | Romanticism(s) | Kant (excerpts from Critique of Judgement) Schelling (excerpts On the Relation of the Plastic Arts to Nature) |
13) | Romanticism(s) | William Wordsworth (excerpts from “Preface to Lyrical Ballads”) Samuel Taylor Coleridge (excerpts from Biographia Literaria) |
14) | Concluding Remarks & General Review |
Course Notes / Textbooks: | T. S. Dorsch, Classical Literary Criticism, London: Penguin Books, 1969. M. H. Abrams, The Mirror and the Lamp, New York: Oxford Univ. Press, 1953. Berna Moran, Edebiyat Kuramları ve Eleştiri, İstanbul: İletişim Yayınları, 1999. The Norton Anthology of Theory and Criticism, ed.Vincent B. Leitch, New York: Norton, 2001 |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 2 | 28 |
Midterms | 1 | 10 | 10 |
Final | 1 | 20 | 20 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |