DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0701 | Creative Literature | Fall | 3 | 0 | 3 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | This course is designed to explore various techniques and strategies of writing fiction through in dept reading and structural examination of major literary works. The purpose of this course is to focus on creative fiction in mainly novels and short stories but poetry, (auto) biography and to improve the ability of writing through analyzing the examples of literary genres in a detailed way. |
The students who have succeeded in this course; The students who succeeded in this course will get a sense of language and an understanding of how it can be used to create new worlds. The student will have detailed information about various genres (the novel, the short story, the poetry, the biography, etc.). He/She will read and interpret major literary works from both Turkish and world literature. He/She will gain the ability to produce a complete a piece of fiction and the discipline that is required for successful results and. Although writing of any sort is hard, but rewarding work – the student will experience a huge amount of psychological satisfaction from a finished piece. Being creative can also be difficult and challenging at times, but immensely fun that is why it will be a new interest for the student. |
What is Literature? The relationship between literature and the life. Introduction to Literary Genres: The novel, the short story, the poetry, the biography, etc. The Process of Writing: Focusing on the life stories and the adventures of writing of the authors. Analyzing/Criticizing/Interpretation: Reading, discussing and interpreting of selected literary works. Narrative Techniques and Components: Narrator, characters, implied readers, narrative time, narration time, voice, focusing, places, etc. Creative Writing Exercises: Several methods of construction, development of creative work and completion of it. |
Week | Subject | Related Preparation |
1) | General information about the course, the methods to be used. | The course syllabus |
2) | Discussion of literature. What is literature? What is its effects in our daily lives? What it means to be a writer? | Jean Paul Sartre, Edebiyat Nedir? |
3) | The process of writing. Focusing on the life stories and the adventures of writing of the authors. | Visiting several authors’websites and blogs. Orhan Pamuk “Babamın Bavulu” Elif Şafak “Nasıl Yazar Olunur?” The interview of Murathan Mungan Ferit Edgü, “Sanatçının Tarifi” Cemal Süreya’ya Dair: “Nasıl Şair Olunur? Hangi Yaşta Şair Olunur?” Orhan Tuncay, “Bir Fenomen Olarak Kafka” Selahattin Çiftçi, “Dostoyevski’nin Kumarbaz Eserinin Hayat-Eser Açısından İncelenmesi” |
4) | The process of writing. Focusing on the life stories and the adventures of writing of the authors. | Umberto Eco, Genç Bir Romancının İtirafları |
5) | The process of writing. Focusing on the life stories and the adventures of writing of the authors. | Nurdan Gürbilek, Benden Önce Bir Başkası Gabriel Garcia Marquez, Anlatmak İçin Yaşamak |
6) | A conversation with an author (The guest author is to be announced) | To search the guest author and prepare the possible questions. |
7) | Introduction to Literary Genres | Definition and distinctive features of literary genres such as novel, short stories, poetry, (auto) biography, memory, theatre |
8) | The Examples of Short Story | Anton Chekov, “Vanka” Guy de Maupassant, “Küçük Çan” Edgar Allan Poe, “Metaforik Bir Cinayet Öyküsü” |
9) | Textual Analyzing Narrative Techniques and Components | Franz Kafka, Dönüşüm |
10) | The Adaptation and Reinterpretation | From Literature to Cinema: Zorba |
11) | Textual Analyzing Narrative Techniques and Components | Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar |
12) | İlk taslağı oluşturma | Writing of the first draft |
13) | Creative Writing Exercises | Completion of the first draft |
14) | Creative Writing Exercises | Finalization of the first draft |
Course Notes / Textbooks: | Pelin Aslan tarafından derlenen GEP 1206 kitabı Jean Paul Sartre, Edebiyat Nedir? İstanbul: Can, 2005. Genç Bir Romancının İtirafları, Umberto eco, Çev. İlknur Özdemir, İstanbul: Kırmızı Kedi, 2011. Nurdan Gürbilek, Benden Önce Bir Başkası, İstanbul: Metis, 2011. Gabriel Garcia Marquez, Anlatmak İçin Yaşamak, İstanbul: Can, 2009. Franz Kafka, Dönüşüm, İstanbul: Can, 2011. Fyodor Mihailoviç Dostoyevski, Yer Altından Notlar, İstanbul: Can, 2011. |
References: | Pınar Kür (ed), Short Fiction in English, İstanbul: Bilgi Üniversitesi, 2001. Murat Gülsoy, Büyübozumu: Yaratıcı Yazarlık, İstanbul: Can, 2011. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 13 | 2 | 26 |
Homework Assignments | 2 | 3 | 6 |
Midterms | 1 | 10 | 10 |
Final | 1 | 15 | 15 |
Total Workload | 99 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |