GEP0502 Great Discoveries and Inventions in the History of ScienceBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0502 Great Discoveries and Inventions in the History of Science Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. DERYA TARBUCK
Course Lecturer(s): Assist. Prof. DERYA TARBUCK
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to survey the development of science and technology in a historical context.

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) PREHISTORY AND HISTORY VIDEOS AND LECTURE NOTES
2) RIVER VALLEY CIVILIZATIONS VIDEOS AND LECTURE NOTES
3) HELLENIC SCIENCE VIDEOS AND LECTURE NOTES
4) HELLENISTIC SCIENCE VIDEOS AND LECTURE NOTES
5) ISLAMIC CONTRIBUTION TO SCIENCE VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
6) CHINA’S CONTRIBUTION TO SCIENCE AND TECHNOLOGY VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
7) INDUS RIVER VALLEY CIVILIZATION AND SCIENCE VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
8) MESOAMERICAN CIVILIZATIONS AND SCIENCE VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
9) EUROPE AND SCIENCE VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
10) COPERNICUS VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
11) GALILEO VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
12) NEWTON VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
13) DARWIN VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT
14) EINSTEIN VIDEOS AND LECTURE NOTES WEEKLY ASSIGNMENT

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 5
Midterms 1 % 35
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Midterms 2 15 30
Final 1 20 20
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.