Week |
Subject |
Related Preparation |
1) |
“Barbaros Hayreddin Paşa” |
(Cevdet Paşa, Tarih-i Cevdet) |
2) |
“Barbaros Hayreddin Paşa” |
(Cevdet Paşa, Tarih-i Cevdet) |
3) |
“Barbaros Hayreddin Paşa” |
(Cevdet Paşa, Tarih-i Cevdet) |
4) |
“Ulemâya Dâir”
* İsm-i fâ‘il, İsm-i mef‘ûl
|
(Koçi Bey Risâlesi’nden) |
5) |
“16. Yüzyılın Siyaset Bilimcisi Lütfi Paşa’nın Devlet Adamlarına Tavsiyeleri”
* Aksâm-ı seb‘a.
|
(Lütfi Paşa, Âsafnâme) |
6) |
“16. Yüzyılın Siyaset Bilimcisi Lütfi Paşa’nın Devlet Adamlarına Tavsiyeleri”–
*Aksâm-ı seb‘a.
|
(Lütfi Paşa, Âsafnâme) |
7) |
“İstanbul’da Çarşı ve Pazarların Düzeni Hakkında”
*Sıfat-ı müşebbehe, İsm-i tafdîl, Arapça ve Farsça edatlar.
|
(Anonim, Kitâb-ı Mesâlih) |
8) |
“Evliyâ Çelebi’ye Göre Amasya”-
*Arapça ay ve gün adları, Sayılar
|
|
9) |
“Pîrî Reis’e Göre Bozcaada” |
(Pîrî Reis, Kitâb-ı Bahriye) |
10) |
“Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı.
*Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
|
|
11) |
“Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı.
*Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
|
|
12) |
“Yazı ve Belge Çeşitlerine Dair Örnek Metinler I”; El yazması eser tanıtımı.
*Arapça ve Farsça tamlamalar - Ebced hesabı, Mekân ve zaman isimleri vb.
|
|
13) |
Oruç Bey yazmalarına göre Ankara Savaşı (1402). |
|
14) |
Âşık Paşazade, Neşrî, |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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