Week |
Subject |
Related Preparation |
1) |
Course presentation, Information about Chinese language and culture, Chinese Phonetic rules |
Handouts |
2) |
Introduction of Chinese Phonetic Transcription(Pinyin),practicing
four tones and variations,combinations of the initals and finals and pronunciation drills
|
Course book, handouts |
3) |
Combinations of the initals and finals,spelling rules,tone marks
Sing the Chinese Phonetic Alphabet song
|
Course book, handouts,CD |
4) |
Basic strokes of Chinese characters-writing the strokes,learning some basic Chinese characters and introduction some traditional characters |
Course book, handouts |
5) |
Revision and Quiz 1 |
Course book |
6) |
Greetings and leave-taking expressions, some personal pronouns, daily phrases ( 你 好 ! 再见 !) |
Course book, handouts,CD |
7) |
Classroom Chinese expressions & get to know each other |
Course book, handouts |
8) |
Verb “to be” ( 是 ) – introducing others, expressing gratitude |
Course book, handouts |
9) |
Revision and Quiz 2 |
Course book |
10) |
Simple, yes-no questions (…………. 吗?) |
Course book, handouts,CD |
11) |
Possessive pronouns, activities (listening and writing practices), Family members |
Course book, handouts,CD |
12) |
Oral Exam, “Wh” question words-who,numbers,sports |
Course book |
13) |
New traditional characters,activities(listening and reading practices) |
Course book, handouts, |
14) |
Review and Quiz 3 |
Course book |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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