Week |
Subject |
Related Preparation |
1) |
Orientation/ Introducing Italian II program to students/ Having a general idea about Italy with the slide prepared (PowerPoint 1).
General Revision of all the topics (grammar and vocabulary) of Italian I.
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PowerPoint slide
Extra material
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2) |
General Revision of all the topics (grammar and vocabulary) of Italian I. Asking for directions. Learning the agreement between adjectives and nouns, the partitive article, and the use of ‘molto’. |
Extra material
Italian Espresso 1 (unità 6/unit 6)
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3) |
Touring in Italy, giving direction, visiting famous places, writing postcards or letters on the topic. Reading timetables. |
Italian Espresso 1 (unità 6, unit 6) |
4) |
Learning the past tense. Talking and writing about the holidays both in present and in past. |
Italian Espresso 1 (unità 7, unit 7) |
5) |
Practicing the past tense, leaning some irregular verbs. Talking and writing about routines and usual tasks in the past and talking about the weather. Learning the absolute superlative.
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Italian Espresso 1 (unità 7, unit 7) |
6) |
Asking and answering questions related to likes and dislikes based on new vocabulary related to food. Talking about shopping at the supermarket (food, quantity, quality). |
Italian Espresso 1 (unità 8, unit 8) |
7) |
Learning the partitive article and the use of direct pronouns (singular) through dialogues and texts related to shopping. |
Italian Espresso 1 (unità 8, unit 8) |
8) |
General revision
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Extra material
Italian Espresso 1 (Esercizi / exercises)
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9) |
Practicing the direct pronouns in new contexts and learning the plural forms as well; leaning the impersonal construction of a sentence. Reading and Comprehension. |
Italian Espresso 1 (unità 8, unit 8) |
10) |
Describing habits and everyday routine. Leaning the reflexive verbs, the different use of adjective and adverbs.
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Italian Espresso 1 (unità 9, unit 9) |
11) |
Writing greetings cards for various occasions. Talking about national celebrations. Leaning the colors. |
Italian Espresso 1 (unità 4, unit4)
Extra material
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12) |
Lean and practice the future tense, talking about future plans. Leaning the imperative tense. |
Italian Espresso 2 (unità 8, unit 8) |
13) |
Practice writing in present, past and future. Formal and informal dialogues. General grammar exercises. |
Italian Espresso 2 (unità 8, unit 8) |
14) |
Presentations |
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15) |
Final Exam |
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16) |
Final Exam |
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Course Notes / Textbooks: |
ITALIAN ESPRESSO 1 & 2 Gruppo Italiaidea/ Alma Edizioni, power point sunumlar , İtalyanca okutmanın tarafından hazırlanan ek kitapçık.
ITALIAN ESPRESSO1 & 2 Gruppo Italiaidea/ Alma Edizioni, power point presentations, booklet prepared by the Italian instructor. |
References: |
Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Gerekli görüldüğünde birim tarafından hazırlanan ek materyaller.
Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Extra materials prepared by the department if necessary. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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